Hipmunk-5.2.0.2: Chipmunk-5.3.4/include/chipmunk/cpShape.h
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Forward declarations required for defining other structs.
struct cpShape;
struct cpShapeClass;
typedef struct cpSegmentQueryInfo {
struct cpShape *shape; // shape that was hit, NULL if no collision
cpFloat t; // Distance along query segment, will always be in the range [0, 1].
cpVect n; // normal of hit surface
} cpSegmentQueryInfo;
// Enumeration of shape types.
typedef enum cpShapeType{
CP_CIRCLE_SHAPE,
CP_SEGMENT_SHAPE,
CP_POLY_SHAPE,
CP_NUM_SHAPES
} cpShapeType;
// Shape class. Holds function pointers and type data.
typedef struct cpShapeClass {
cpShapeType type;
// Called by cpShapeCacheBB().
cpBB (*cacheData)(struct cpShape *shape, cpVect p, cpVect rot);
// Called to by cpShapeDestroy().
void (*destroy)(struct cpShape *shape);
// called by cpShapePointQuery().
cpBool (*pointQuery)(struct cpShape *shape, cpVect p);
// called by cpShapeSegmentQuery()
void (*segmentQuery)(struct cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info);
} cpShapeClass;
// Basic shape struct that the others inherit from.
typedef struct cpShape{
// The "class" of a shape as defined above
CP_PRIVATE(const cpShapeClass *klass);
// cpBody that the shape is attached to.
cpBody *body;
// Cached BBox for the shape.
cpBB bb;
// Sensors invoke callbacks, but do not generate collisions
cpBool sensor;
// *** Surface properties.
// Coefficient of restitution. (elasticity)
cpFloat e;
// Coefficient of friction.
cpFloat u;
// Surface velocity used when solving for friction.
cpVect surface_v;
// *** User Definable Fields
// User defined data pointer for the shape.
cpDataPointer data;
// User defined collision type for the shape.
cpCollisionType collision_type;
// User defined collision group for the shape.
cpGroup group;
// User defined layer bitmask for the shape.
cpLayers layers;
// *** Internally Used Fields
// Shapes form a linked list when added to space on a non-NULL body
CP_PRIVATE(struct cpShape *next);
// Unique id used as the hash value.
CP_PRIVATE(cpHashValue hashid);
} cpShape;
// Low level shape initialization func.
cpShape* cpShapeInit(cpShape *shape, const struct cpShapeClass *klass, cpBody *body);
// Basic destructor functions. (allocation functions are not shared)
void cpShapeDestroy(cpShape *shape);
void cpShapeFree(cpShape *shape);
// Cache the BBox of the shape.
cpBB cpShapeCacheBB(cpShape *shape);
// Test if a point lies within a shape.
cpBool cpShapePointQuery(cpShape *shape, cpVect p);
#define CP_DeclareShapeGetter(struct, type, name) type struct##Get##name(cpShape *shape)
// Circle shape structure.
typedef struct cpCircleShape{
CP_PRIVATE(cpShape shape);
// Center in body space coordinates
CP_PRIVATE(cpVect c);
// Radius.
CP_PRIVATE(cpFloat r);
// Transformed center. (world space coordinates)
CP_PRIVATE(cpVect tc);
} cpCircleShape;
// Basic allocation functions for cpCircleShape.
cpCircleShape *cpCircleShapeAlloc(void);
cpCircleShape *cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset);
cpShape *cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset);
CP_DeclareShapeGetter(cpCircleShape, cpVect, Offset);
CP_DeclareShapeGetter(cpCircleShape, cpFloat, Radius);
// Segment shape structure.
typedef struct cpSegmentShape{
CP_PRIVATE(cpShape shape);
// Endpoints and normal of the segment. (body space coordinates)
cpVect CP_PRIVATE(a), CP_PRIVATE(b), CP_PRIVATE(n);
// Radius of the segment. (Thickness)
cpFloat CP_PRIVATE(r);
// Transformed endpoints and normal. (world space coordinates)
cpVect CP_PRIVATE(ta), CP_PRIVATE(tb), CP_PRIVATE(tn);
} cpSegmentShape;
// Basic allocation functions for cpSegmentShape.
cpSegmentShape* cpSegmentShapeAlloc(void);
cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius);
cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius);
CP_DeclareShapeGetter(cpSegmentShape, cpVect, A);
CP_DeclareShapeGetter(cpSegmentShape, cpVect, B);
CP_DeclareShapeGetter(cpSegmentShape, cpVect, Normal);
CP_DeclareShapeGetter(cpSegmentShape, cpFloat, Radius);
// For determinism, you can reset the shape id counter.
void cpResetShapeIdCounter(void);
// Directed segment queries against individual shapes.
void cpSegmentQueryInfoPrint(cpSegmentQueryInfo *info);
cpBool cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info);
static inline cpVect
cpSegmentQueryHitPoint(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
return cpvlerp(start, end, info.t);
}
static inline cpFloat
cpSegmentQueryHitDist(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
return cpvdist(start, end)*info.t;
}