Hipmunk-5.1.0: chipmunk-r402/include/chipmunk/cpSpace.h
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
struct cpSpace;
// Number of frames that contact information should persist.
extern int cp_contact_persistence;
// User collision handler function types.
typedef int (*cpCollisionBeginFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
typedef int (*cpCollisionPreSolveFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
// Structure for holding collision pair function information.
// Used internally.
typedef struct cpCollisionHandler {
cpCollisionType a;
cpCollisionType b;
cpCollisionBeginFunc begin;
cpCollisionPreSolveFunc preSolve;
cpCollisionPostSolveFunc postSolve;
cpCollisionSeparateFunc separate;
void *data;
} cpCollisionHandler;
#define CP_CONTACTS_BUFFER_SIZE (CP_BUFFER_BYTES/sizeof(cpContact) - 1)
#define CP_MAX_CONTACTS_PER_ARBITER 6
typedef struct cpContactBuffer {
int stamp;
struct cpContactBuffer *next;
unsigned int numContacts;
cpContact contacts[CP_CONTACTS_BUFFER_SIZE];
} cpContactBuffer;
typedef struct cpSpace{
// *** User definable fields
// Number of iterations to use in the impulse solver to solve contacts.
int iterations;
// Number of iterations to use in the impulse solver to solve elastic collisions.
int elasticIterations;
// Default gravity to supply when integrating rigid body motions.
cpVect gravity;
// Default damping to supply when integrating rigid body motions.
cpFloat damping;
// *** Internally Used Fields
// When the space is locked, you should not add or remove objects;
int locked;
// Time stamp. Is incremented on every call to cpSpaceStep().
int stamp;
// The static and active shape spatial hashes.
cpSpaceHash *staticShapes;
cpSpaceHash *activeShapes;
// List of bodies in the system.
cpArray *bodies;
// List of active arbiters for the impulse solver.
cpArray *arbiters, *pooledArbiters;
// Linked list ring of contact buffers.
// Head is the current buffer. Tail is the oldest buffer.
// The list points in the direction of tail->head.
cpContactBuffer *contactBuffersHead, *contactBuffersTail;
// List of buffers to be free()ed when destroying the space.
cpArray *allocatedBuffers;
// Persistant contact set.
cpHashSet *contactSet;
// List of constraints in the system.
cpArray *constraints;
// Set of collisionpair functions.
cpHashSet *collFuncSet;
// Default collision handler.
cpCollisionHandler defaultHandler;
cpHashSet *postStepCallbacks;
} cpSpace;
// Basic allocation/destruction functions.
cpSpace* cpSpaceAlloc(void);
cpSpace* cpSpaceInit(cpSpace *space);
cpSpace* cpSpaceNew(void);
void cpSpaceDestroy(cpSpace *space);
void cpSpaceFree(cpSpace *space);
// Convenience function. Frees all referenced entities. (bodies, shapes and constraints)
void cpSpaceFreeChildren(cpSpace *space);
// Collision handler management functions.
void cpSpaceSetDefaultCollisionHandler(
cpSpace *space,
cpCollisionBeginFunc begin,
cpCollisionPreSolveFunc preSolve,
cpCollisionPostSolveFunc postSolve,
cpCollisionSeparateFunc separate,
void *data
);
void cpSpaceAddCollisionHandler(
cpSpace *space,
cpCollisionType a, cpCollisionType b,
cpCollisionBeginFunc begin,
cpCollisionPreSolveFunc preSolve,
cpCollisionPostSolveFunc postSolve,
cpCollisionSeparateFunc separate,
void *data
);
void cpSpaceRemoveCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b);
// Add and remove entities from the system.
cpShape *cpSpaceAddShape(cpSpace *space, cpShape *shape);
cpShape *cpSpaceAddStaticShape(cpSpace *space, cpShape *shape);
cpBody *cpSpaceAddBody(cpSpace *space, cpBody *body);
cpConstraint *cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint);
void cpSpaceRemoveShape(cpSpace *space, cpShape *shape);
void cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape);
void cpSpaceRemoveBody(cpSpace *space, cpBody *body);
void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint);
// Post Step function definition
typedef void (*cpPostStepFunc)(cpSpace *space, void *obj, void *data);
// Register a post step function to be called after cpSpaceStep() has finished.
// obj is used a key, you can only register one callback per unique value for obj
void cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *obj, void *data);
// Point query callback function
typedef void (*cpSpacePointQueryFunc)(cpShape *shape, void *data);
void cpSpacePointQuery(cpSpace *space, cpVect point, cpLayers layers, cpGroup group, cpSpacePointQueryFunc func, void *data);
cpShape *cpSpacePointQueryFirst(cpSpace *space, cpVect point, cpLayers layers, cpGroup group);
// Segment query callback function
typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpFloat t, cpVect n, void *data);
int cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryFunc func, void *data);
cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSegmentQueryInfo *out);
// BB query callback function
typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data);
void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryFunc func, void *data);
// Iterator function for iterating the bodies in a space.
typedef void (*cpSpaceBodyIterator)(cpBody *body, void *data);
void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data);
// Spatial hash management functions.
void cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count);
void cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count);
void cpSpaceRehashStatic(cpSpace *space);
// Update the space.
void cpSpaceStep(cpSpace *space, cpFloat dt);