Hipmunk-0.2.2: chipmunk/cpPolyShape.h
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Axis structure used by cpPolyShape.
typedef struct cpPolyShapeAxis{
// normal
cpVect n;
// distance from origin
cpFloat d;
} cpPolyShapeAxis;
// Convex polygon shape structure.
typedef struct cpPolyShape{
cpShape shape;
// Vertex and axis lists.
int numVerts;
cpVect *verts;
cpPolyShapeAxis *axes;
// Transformed vertex and axis lists.
cpVect *tVerts;
cpPolyShapeAxis *tAxes;
} cpPolyShape;
// Basic allocation functions.
cpPolyShape *cpPolyShapeAlloc(void);
cpPolyShape *cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int numVerts, cpVect *verts, cpVect offset);
cpShape *cpPolyShapeNew(cpBody *body, int numVerts, cpVect *verts, cpVect offset);
// Returns the minimum distance of the polygon to the axis.
static inline cpFloat
cpPolyShapeValueOnAxis(const cpPolyShape *poly, const cpVect n, const cpFloat d)
{
cpVect *verts = poly->tVerts;
cpFloat min = cpvdot(n, verts[0]);
int i;
for(i=1; i<poly->numVerts; i++)
min = cpfmin(min, cpvdot(n, verts[i]));
return min - d;
}
// Returns true if the polygon contains the vertex.
static inline int
cpPolyShapeContainsVert(cpPolyShape *poly, cpVect v)
{
cpPolyShapeAxis *axes = poly->tAxes;
int i;
for(i=0; i<poly->numVerts; i++){
cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d;
if(dist > 0.0) return 0;
}
return 1;
}
// Same as cpPolyShapeContainsVert() but ignores faces pointing away from the normal.
static inline int
cpPolyShapeContainsVertPartial(cpPolyShape *poly, cpVect v, cpVect n)
{
cpPolyShapeAxis *axes = poly->tAxes;
int i;
for(i=0; i<poly->numVerts; i++){
if(cpvdot(axes[i].n, n) < 0.0f) continue;
cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d;
if(dist > 0.0) return 0;
}
return 1;
}