Hipmunk-0.1: chipmunk/cpShape.c
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
#include "chipmunk.h"
#include "math.h"
unsigned int SHAPE_ID_COUNTER = 0;
void
cpResetShapeIdCounter(void)
{
SHAPE_ID_COUNTER = 0;
}
cpShape*
cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body)
{
shape->klass = klass;
shape->id = SHAPE_ID_COUNTER;
SHAPE_ID_COUNTER++;
assert(body != NULL);
shape->body = body;
shape->e = 0.0f;
shape->u = 0.0f;
shape->surface_v = cpvzero;
shape->collision_type = 0;
shape->group = 0;
shape->layers = 0xFFFF;
shape->data = NULL;
cpShapeCacheBB(shape);
return shape;
}
void
cpShapeDestroy(cpShape *shape)
{
if(shape->klass->destroy) shape->klass->destroy(shape);
}
void
cpShapeFree(cpShape *shape)
{
if(shape) cpShapeDestroy(shape);
free(shape);
}
cpBB
cpShapeCacheBB(cpShape *shape)
{
cpBody *body = shape->body;
shape->bb = shape->klass->cacheData(shape, body->p, body->rot);
return shape->bb;
}
int
cpShapePointQuery(cpShape *shape, cpVect p){
return shape->klass->pointQuery(shape, p);
}
cpCircleShape *
cpCircleShapeAlloc(void)
{
return (cpCircleShape *)calloc(1, sizeof(cpCircleShape));
}
static inline cpBB
bbFromCircle(const cpVect c, const cpFloat r)
{
return cpBBNew(c.x-r, c.y-r, c.x+r, c.y+r);
}
static cpBB
cpCircleShapeCacheData(cpShape *shape, cpVect p, cpVect rot)
{
cpCircleShape *circle = (cpCircleShape *)shape;
circle->tc = cpvadd(p, cpvrotate(circle->c, rot));
return bbFromCircle(circle->tc, circle->r);
}
static int
cpCircleShapePointQuery(cpShape *shape, cpVect p){
cpCircleShape *circle = (cpCircleShape *)shape;
cpFloat distSQ = cpvlengthsq(cpvsub(circle->tc, p));
return distSQ <= (circle->r*circle->r);
}
static const cpShapeClass circleClass = {
CP_CIRCLE_SHAPE,
cpCircleShapeCacheData,
NULL,
cpCircleShapePointQuery,
};
cpCircleShape *
cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset)
{
circle->c = offset;
circle->r = radius;
cpShapeInit((cpShape *)circle, &circleClass, body);
return circle;
}
cpShape *
cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset)
{
return (cpShape *)cpCircleShapeInit(cpCircleShapeAlloc(), body, radius, offset);
}
cpSegmentShape *
cpSegmentShapeAlloc(void)
{
return (cpSegmentShape *)calloc(1, sizeof(cpSegmentShape));
}
static cpBB
cpSegmentShapeCacheData(cpShape *shape, cpVect p, cpVect rot)
{
cpSegmentShape *seg = (cpSegmentShape *)shape;
seg->ta = cpvadd(p, cpvrotate(seg->a, rot));
seg->tb = cpvadd(p, cpvrotate(seg->b, rot));
seg->tn = cpvrotate(seg->n, rot);
cpFloat l,r,s,t;
if(seg->ta.x < seg->tb.x){
l = seg->ta.x;
r = seg->tb.x;
} else {
l = seg->tb.x;
r = seg->ta.x;
}
if(seg->ta.y < seg->tb.y){
s = seg->ta.y;
t = seg->tb.y;
} else {
s = seg->tb.y;
t = seg->ta.y;
}
cpFloat rad = seg->r;
return cpBBNew(l - rad, s - rad, r + rad, t + rad);
}
static int
cpSegmentShapePointQuery(cpShape *shape, cpVect p){
cpSegmentShape *seg = (cpSegmentShape *)shape;
// Calculate normal distance from segment.
cpFloat dn = cpvdot(seg->tn, p) - cpvdot(seg->ta, seg->tn);
cpFloat dist = fabs(dn) - seg->r;
if(dist > 0.0f) return 0;
// Calculate tangential distance along segment.
cpFloat dt = -cpvcross(seg->tn, p);
cpFloat dtMin = -cpvcross(seg->tn, seg->ta);
cpFloat dtMax = -cpvcross(seg->tn, seg->tb);
// Decision tree to decide which feature of the segment to collide with.
if(dt <= dtMin){
if(dt < (dtMin - seg->r)){
return 0;
} else {
return cpvlengthsq(cpvsub(seg->ta, p)) < (seg->r*seg->r);
}
} else {
if(dt < dtMax){
return 1;
} else {
if(dt < (dtMax + seg->r)) {
return cpvlengthsq(cpvsub(seg->tb, p)) < (seg->r*seg->r);
} else {
return 0;
}
}
}
return 1;
}
static const cpShapeClass segmentClass = {
CP_SEGMENT_SHAPE,
cpSegmentShapeCacheData,
NULL,
cpSegmentShapePointQuery,
};
cpSegmentShape *
cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat r)
{
seg->a = a;
seg->b = b;
seg->n = cpvperp(cpvnormalize(cpvsub(b, a)));
seg->r = r;
cpShapeInit((cpShape *)seg, &segmentClass, body);
return seg;
}
cpShape*
cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat r)
{
return (cpShape *)cpSegmentShapeInit(cpSegmentShapeAlloc(), body, a, b, r);
}