{-
The MIT License
Copyright (c) 2010 Korcan Hussein
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module GameEnv
(
AppEnv(),
runApp,
getPTurnCell,
modifyPlayerCount,
screenWidth,
screenHeight,
sceenBpp
) where
import Control.Monad.State
import Control.Monad.Reader
import Grid
import GameState
screenWidth, screenHeight, sceenBpp :: Int
screenWidth = 640
screenHeight = 480
sceenBpp = 32
type AppState = StateT AppData IO
newtype AppEnv a = AppEnv { runEnv :: ReaderT AppConfig AppState a }
deriving (Monad, MonadIO, MonadReader AppConfig, MonadState AppData)
runApp :: AppConfig -> AppData -> AppEnv a -> IO (a, AppData)
runApp config state (AppEnv env) = (runStateT . runReaderT env) config state
getPTurnCell :: AppEnv Cell
getPTurnCell = getTurn >>= mapTurn
where mapTurn :: PlayerTurn -> AppEnv TileType
mapTurn Player = getPlayerType
mapTurn Ai = swapCell `liftM` getPlayerType
modifyPlayerCount :: (Integer -> Integer) -> AppEnv ()
modifyPlayerCount fn = liftM mapTurn getTurn >>= modifyStats
where mapTurn :: PlayerTurn -> Stats -> Stats
mapTurn Player = \s@Stats { playerCount=pc } -> s { playerCount=fn pc }
mapTurn Ai = \s@Stats { aiCount=pc } -> s { aiCount=fn pc }