HRay-1.2.2: HRay.cabal
name: HRay
version: 1.2.2
synopsis: Haskell raytracer
description: HRay is a ray tracing application written in Haskell as part of my
masters thesis at Ghent University.
It currently supports spheres, planes and metaballs (thanks to Jean-Phillipe Bernardy).
For more information, see the homepage or the Haskell wiki entry:
<http://haskell.org/haskellwiki/HRay>.
category: Graphics
license: BSD3
license-file: LICENSE
author: boegel
maintainer: boegel <kenneth [dot] hoste [at] [dot] ugent [dot] be>
homepage: http://boegel.kejo.be/ELIS/Haskell/HRay/
build-depends: base>3 && <5, array, directory, haskell98, happy
build-type: Simple
data-files: readme.txt,
-- and some files to experiment with
scenes/shadow2.hry, scenes/perlinShowFire.hry,
scenes/shadow0.hry, scenes/perlinShowSemiTurb.hry,
scenes/perlinShowTurb.hry, scenes/mirror.hry,
scenes/shadow1.hry, scenes/perlin0.hry,
scenes/perlin1.hry, scenes/trans2.hry,
scenes/perlinShowSolid.hry, scenes/circles.hry,
scenes/trans1.hry, scenes/perlinShowMarble.hry,
scenes/trans0.hry, scenes/perlinShowMarbleBase.hry,
scenes/perlinShowWood.hry, scenes/perlinShowPlasma.hry
extra-source-files: HRayGUI.lhs
tested-with: GHC==6.12.3
executable: HRay
main-is: HRayMain.lhs
other-modules: HRayEngine, HRayOutput, PixBufExtras,
HRayMath, HRayPerlin, HRayParser
ghc-options: -Wall
ghc-prof-options: -prof -auto-all