HGamer3D-0.9.0: HGamer3D/Util/Variable.hs
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.hgamer3d.org
--
-- (c) 2011-2013 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- Variable.hs
-- | :-) I'm fundamentally convinced this is missing in Haskell, urs of the backwoods
module HGamer3D.Util.Variable
(
Var,
makeVar,
readVar,
writeVar,
writeVar',
updateVar,
updateVar'
) where
import Data.IORef
newtype Var a = Var (IORef a)
makeVar :: a -> IO (Var a)
makeVar v = Var <$> newIORef v
readVar :: Var a -> IO a
readVar (Var r) = readIORef r
writeVar :: Var a -> a -> IO a
writeVar (Var r) val = atomicModifyIORef r (\old -> (val, old))
writeVar' :: Var a -> a -> IO a
writeVar' (Var r) val = atomicModifyIORef' r (\old -> (val, old))
updateVar :: Var a -> (a -> (a, b)) -> IO b
updateVar (Var r) f = atomicModifyIORef r f
updateVar' :: Var a -> (a -> (a, b)) -> IO b
updateVar' (Var r) f = atomicModifyIORef' r f