HGamer3D-0.4.0: HGamer3D/Engine/Internal/Event.hs
{-# OPTIONS_HADDOCK hide #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- HGamer3D/Internal/Event Module
--
module HGamer3D.Engine.Internal.Event
where
import HGamer3D.WinEvent.BaseAPI
import HGamer3D.GUI.BaseAPI
import qualified HGamer3D.GUI.Schema.Widget as W
import qualified HGamer3D.GUI.Schema.Form as F
import Data.Dynamic
data AudioEvent = PlaySound String
| StopSound String
deriving (Show)
data GUIFormEvent = FormSetValue [(String, F.FormValue)]
| FormValueChange String [(String, F.FormValue)]
| FormButtonClick String
deriving (Show)
data ApplicationEvent = AppQuit
deriving (Show)
data HG3DEvent = WindowEvt SDLEvent
| GUIEvt GUIEvent -- ^ Low level GUI evts
| FormEvt GUIFormEvent -- ^ High level GUI evts, directly form related
| AudioEvt AudioEvent
| UserEvt Dynamic
| AppEvt ApplicationEvent
deriving (Show)