HGamer3D-0.4.0: HGamer3D.cabal
Name: HGamer3D
Version: 0.4.0
Synopsis: A Game Engine for the Haskell Programmer
Description:
HGamer3D is a game engine for developing 3D games in the programming
language Haskell. The game engine uses available libraries for 3D graphics,
sound, input device handling, gui programming and other areas and make
those functions available for the Haskell programmer by providing
a Haskell API on top of that. HGamer3D is available on Windows and Linux.
License: OtherLicense
License-file: LICENSE
Author: Peter Althainz
Maintainer: althainz@gmail.com
Build-Type: Simple
Cabal-Version: >=1.4
Homepage: http://www.hgamer3d.org
Category: Game Engine
Extra-source-files: Setup.hs
Flag Audio
Description: Enable Audio
Default: True
Flag Network
Description: Enable Network
Default: True
Flag InputSystem
Description: Enable Joystick, Mouse, Keyboard Polling
Default: True
Library
Build-Depends: base >= 3 && < 5, ghc-prim, split, clock, containers, hashtables, hashable, HGamer3D-Data >= 0.4.0 && < 0.5.0, HGamer3D-Graphics3D >= 0.4.0 && < 0.5.0, HGamer3D-WinEvent >= 0.4.0 && < 0.5.0, HGamer3D-GUI >= 0.4.0 && < 0.5.0
Exposed-modules: HGamer3D.Engine.Internal.Component, HGamer3D.Engine.Internal.ComponentType, HGamer3D.Engine.Internal.Entity, HGamer3D.Engine.Internal.System, HGamer3D.Engine.Internal.SystemGraphics3D, HGamer3D.Engine.Internal.SystemEvent, HGamer3D.Engine.Internal.GameLoop, HGamer3D.Engine.Internal.Event, HGamer3D.Engine.Schema.EventReceiver, HGamer3D.Engine.Schema.EventChannel, HGamer3D.Engine.EcsAPI, HGamer3D.Engine.BaseAPI, HGamer3D.Internal.Engine, HGamer3D.GUI.EcsAPI, HGamer3D.Graphics3D.EcsAPI
Other-modules:
c-sources:
ghc-options:
cc-options: -Wno-attributes
hs-source-dirs: .
Include-dirs: .
build-depends:
extra-libraries:
if flag(audio)
build-depends: HGamer3D-Audio >= 0.4 && < 0.5
exposed-modules: HGamer3D.Audio.Internal.SystemAudio, HGamer3D.Audio.EcsAPI, HGamer3D.Internal.AudioModule
if flag(network)
build-depends: HGamer3D-Network >= 0.4 && < 0.5
-- exposed-modules: HGamer3D.Network.EcsAPI
if flag(inputsystem)
build-depends: HGamer3D-InputSystem >= 0.4 && < 0.5
-- exposed-modules: HGamer3D.InputSystem.EcsAPI