HGamer3D-0.3.0: HGamer3D.cabal
Name: HGamer3D
Version: 0.3.0
Synopsis: A Game Engine for the Haskell Programmer
Description:
HGamer3D is a game engine for developing 3D games in the programming
language Haskell. The game engine uses available libraries for 3D graphics,
sound, input device handling, gui programming and other areas and make
those functions available for the Haskell programmer by providing
a Haskell API on top of that. HGamer3D is available on Windows and Linux.
This package is a wrapper for the main modules and does not contain additional
functionality.
License: OtherLicense
License-file: LICENSE
Author: Peter Althainz
Maintainer: althainz@gmail.com
Build-Type: Simple
Cabal-Version: >=1.4
Homepage: http://www.hgamer3d.org
Category: Game Engine
Extra-source-files: Setup.hs
Library
Build-Depends: base >= 3 && < 5, HGamer3D-Data >= 0.3.0 && < 0.4.0, HGamer3D-Audio >= 0.3.0 && < 0.4.0, HGamer3D-Network >= 0.3.0 && < 0.4.0, HGamer3D-InputSystem >= 0.3.0 && < 0.4.0, HGamer3D-Graphics3D >= 0.3.0 && < 0.4.0, HGamer3D-WinEvent >= 0.3.0 && < 0.4.0, HGamer3D-GUI >= 0.3.0 && < 0.4.0
Exposed-modules: HGamer3D
Other-modules:
c-sources:
ghc-options:
cc-options: -Wno-attributes
hs-source-dirs: .
Include-dirs: .
build-depends:
extra-libraries: