HGamer3D-0.2.1: HGamer3D/APIs/Base/Physics/EngineHelper.hs
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- EngineHelper.hs
-- | Internal functionality of pyhsics functionality for Base API.
module HGamer3D.APIs.Base.Physics.EngineHelper
(
initPhysicsEngine
)
where
import GHC.Ptr
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Bindings.Bullet.ClassHG3DBulletMotionStateHandler as Motion
import HGamer3D.Bindings.Bullet.ClassHG3DBulletDefaultCreator as Bullet
import HGamer3D.Bindings.Bullet.ClassConeShapeX as Cone
import HGamer3D.Bindings.Bullet.ClassDynamicsWorld as World
import HGamer3D.Bindings.Bullet.ClassHG3DRigidBodyCreator as Rigids
import HGamer3D.Bindings.Bullet.ClassPtr
import HGamer3D.Bindings.Bullet.Utils
import HGamer3D.APIs.Base.Engine.Types
import Control.Monad.Trans
import Control.Monad.Reader
-- | initialize the physics system, only used internally in Base API.
initPhysicsEngine :: IO PhysicsSystem
initPhysicsEngine = do
bullet <- Bullet.new
world <- Bullet.getDynamicsWorld bullet
let ps = (PhysicsSystem bullet world)
return ps