HGamer3D-Wire-0.3.2: HGamer3D-Wire.cabal
Name: HGamer3D-Wire
Version: 0.3.2
Synopsis: Wire Functionality for HGamer3D
Description:
HGamer3D is a game engine for developing 3D games in the programming
language Haskell.
This package shows experimental usage of netwire for a GUI example.
License: OtherLicense
License-file: LICENSE
Author: Peter Althainz
Maintainer: althainz@gmail.com
Build-Type: Simple
Cabal-Version: >=1.4
Homepage: http://www.hgamer3d.org
Category: Game Engine
Extra-source-files: Setup.hs
Library
Build-Depends: base >= 3 && < 5, netwire >= 5, containers, transformers, mtl, HGamer3D-Data >= 0.3.0 && < 0.4.0, HGamer3D >= 0.3.0 && < 0.4.0, HGamer3D-GUI >= 0.3.0 && < 0.4.0, HGamer3D-InputSystem >= 0.3.0 && < 0.4.0, HGamer3D-Audio >= 0.3.0 && < 0.4.0, HGamer3D-WinEvent >= 0.3.0 && < 0.4.0
Exposed-modules: HGamer3D.Wire.Types,HGamer3D.Wire.EntityComponentSystem,HGamer3D.Wire.ECSWire,HGamer3D.Wire.GUI,HGamer3D.Wire
Other-modules:
c-sources:
ghc-options:
cc-options: -Wno-attributes
hs-source-dirs: .
Include-dirs: .
build-depends:
extra-libraries: