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HGamer3D-Wire-0.3.2: HGamer3D-Wire.cabal

Name:                HGamer3D-Wire
Version:             0.3.2
Synopsis:            Wire Functionality for HGamer3D
Description:         
	HGamer3D is a game engine for developing 3D games in the programming 
	language Haskell. 

	This package shows experimental usage of netwire for a GUI example. 

License:             OtherLicense
License-file:        LICENSE
Author:              Peter Althainz
Maintainer:          althainz@gmail.com
Build-Type:          Simple
Cabal-Version:       >=1.4
Homepage:            http://www.hgamer3d.org
Category:            Game Engine
Extra-source-files:  Setup.hs 

Library
  Build-Depends:     base >= 3 && < 5, netwire >= 5, containers, transformers, mtl, HGamer3D-Data >= 0.3.0 && < 0.4.0, HGamer3D >= 0.3.0 && < 0.4.0, HGamer3D-GUI >= 0.3.0 && < 0.4.0, HGamer3D-InputSystem >= 0.3.0 && < 0.4.0, HGamer3D-Audio >= 0.3.0 && < 0.4.0,  HGamer3D-WinEvent >= 0.3.0 && < 0.4.0

  Exposed-modules:   HGamer3D.Wire.Types,HGamer3D.Wire.EntityComponentSystem,HGamer3D.Wire.ECSWire,HGamer3D.Wire.GUI,HGamer3D.Wire
  Other-modules:     

  c-sources:         
  
  ghc-options:       
  cc-options:        -Wno-attributes 
  hs-source-dirs:    .
  Include-dirs:      . 
  build-depends:     
  extra-libraries: