{-# LANGUAGE Arrows #-}
-- Some useful wires for game programming
--
-- (c) 2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
module HGamer3D.Wire (
module HGamer3D.Wire.Types,
module HGamer3D.Wire.EntityComponentSystem,
module HGamer3D.Wire.ECSWire,
module HGamer3D.Wire.GUI,
HGamer3D.Wire.loopHGamer3D,
HGamer3D.Wire.initHGamer3D,
HGamer3D.Wire.exitHGamer3D
) where
import Control.Wire as W
import Control.Wire.Unsafe.Event as U
import Prelude hiding ((.), id)
import HGamer3D
import HGamer3D.Audio
import HGamer3D.InputSystem
import HGamer3D.WinEvent hiding (initHGamer3D, loopHGamer3D, exitHGamer3D)
import HGamer3D.GUI
import Control.Monad.Trans.Maybe
import HGamer3D.Wire.Types
import HGamer3D.Wire.EntityComponentSystem
import HGamer3D.Wire.ECSWire
import HGamer3D.Wire.GUI
import Data.IORef
import qualified Data.Map as M
import Data.Maybe
-- event register mechanism
-- init
initHGamer3D :: String -- ^ Window Title
-> Bool -- ^ Flag show config dialogue
-> Bool -- ^ Flag logging enabled
-> Bool -- ^ show Graphics Cursor
-> IO (WireSystem, Camera, Viewport)
initHGamer3D windowTitle fConfigDialogue fLog fGraphicsCursor = do
(g3ds, guis, camera, viewport) <- HGamer3D.initHGamer3D windowTitle fConfigDialogue fLog fGraphicsCursor
un <- createUniqueName "wire"
gedm <- newIORef (M.fromList [])
wedm <- newIORef []
widgetListRef <- newIORef []
let evtDistMap = (gedm, wedm)
let ws = WireSystem un g3ds guis evtDistMap widgetListRef
return (ws, camera, viewport)
-- loop
loopHGamer3D :: WireSystem -> IO Bool
loopHGamer3D ws = do
let g3ds = wsG3d ws
let guis = wsGui ws
let (gedm, wedm) = wsEvtDistMap ws
(mevt, qFlag) <- HGamer3D.loopHGamer3D g3ds guis
qFlag' <- case mevt of
Just (EventWindow sdle) -> do
fm <- readIORef wedm
mapM (\fwin -> fwin sdle) fm
case sdle of
(EvtQuit _) -> return True
_ -> return False
Just (EventGUI gevts) -> do
mapM (\gevt@(GUIEvent tag _ _) -> do
fm <- readIORef gedm
let f = fromJust (M.lookup tag fm)
f gevt
return ()) gevts
return False
_ -> return False
return (qFlag || qFlag')
-- exit
exitHGamer3D = HGamer3D.exitHGamer3D