// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassSound.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassSound
#define _DEFINED_HG3D_ClassSound
#include "ClassPtr.h"
#include "ClassSoundBuffer.h"
// Default constructor.
void sfml_snd_construct(struct hg3dclass_struct * result_c);
// Destructor.
void sfml_snd_destruct(struct hg3dclass_struct * thisclass_c);
// Start or resume playing the sound.
void sfml_snd_play(struct hg3dclass_struct * thisclass_c);
// Pause the sound.
void sfml_snd_pause(struct hg3dclass_struct * thisclass_c);
// stop playing the sound
void sfml_snd_stop(struct hg3dclass_struct * thisclass_c);
// Set the source buffer containing the audio data to play.
void sfml_snd_setBuffer(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * buffer_c);
// Set whether or not the sound should loop after reaching the end.
void sfml_snd_setLoop(struct hg3dclass_struct * thisclass_c, int loop_c);
// Tell whether or not the sound is in loop mode.
void sfml_snd_getLoop(struct hg3dclass_struct * thisclass_c, int * result_c);
// Reset the internal buffer of the sound.
void sfml_snd_resetBuffer(struct hg3dclass_struct * thisclass_c);
#endif