HGamer3D-SFML-Binding-0.5.0: HGamer3D/Bindings/SFML/ClassSound.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSound.chs
--
module HGamer3D.Bindings.SFML.ClassSound where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.SFML.Utils #}
{# import HGamer3D.Bindings.SFML.ClassPtr #}
{# import HGamer3D.Bindings.SFML.StructHG3DClass #}
#include "ClassSound.h"
{- function Sound -}
{#fun sfml_snd_construct as new
{ alloca- `HG3DClass' peek*} -> `()' #}
{- function ~Sound -}
{#fun sfml_snd_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function play -}
{#fun sfml_snd_play as play
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function pause -}
{#fun sfml_snd_pause as pause
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function stop -}
{#fun sfml_snd_stop as stop
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function setBuffer -}
{#fun sfml_snd_setBuffer as setBuffer
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function setLoop -}
{#fun sfml_snd_setLoop as setLoop
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function getLoop -}
{#fun sfml_snd_getLoop as getLoop
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function resetBuffer -}
{#fun sfml_snd_resetBuffer as resetBuffer
{ withHG3DClass* `HG3DClass' } -> `()' #}