HGamer3D-SFML-Binding-0.3.0: include/MouseHG3D.h
// MouseHG3D - special mouse class to get a specialized way to obtain
// the mouse coordinates
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Mouse.hpp>
class MouseHG3D : sf::Mouse {
public:
static void getPosition(int &x, int &y) {
sf::Vector2i vi = sf::Vector2i();
vi = sf::Mouse::getPosition();
x = vi.x;
y = vi.y;
};
};