HGamer3D-SFML-Binding-0.2.0: HGamer3D/Bindings/SFML/ClassSoundBuffer.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSoundBuffer.chs
--
module HGamer3D.Bindings.SFML.ClassSoundBuffer where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.SFML.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
{- function SoundBuffer -}
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
{- function ~SoundBuffer -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
{- function loadFromFile -}
loadFromFile :: HG3DClass -> String -> IO (Bool)
loadFromFile a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
loadFromFile'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
{- function saveToFile -}
saveToFile :: HG3DClass -> String -> IO (Bool)
saveToFile a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
saveToFile'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
{- function getSampleRate -}
getSampleRate :: HG3DClass -> IO (Int)
getSampleRate a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSampleRate'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
{- function getChannelCount -}
getChannelCount :: HG3DClass -> IO (Int)
getChannelCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getChannelCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_loadFromFile"
loadFromFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_saveToFile"
saveToFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getSampleRate"
getSampleRate'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getChannelCount"
getChannelCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))