HGamer3D-SFML-Binding-0.2.0: HGamer3D/Bindings/SFML/ClassJoystick.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassJoystick.chs
--
module HGamer3D.Bindings.SFML.ClassJoystick where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.SFML.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
import HGamer3D.Bindings.SFML.EnumJoystickAxis
{-# LINE 43 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
{- function isConnected -}
isConnected :: Int -> IO (Bool)
isConnected a1 =
let {a1' = fromIntegral a1} in
alloca $ \a2' ->
isConnected'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
{- function getButtonCount -}
getButtonCount :: Int -> IO (Int)
getButtonCount a1 =
let {a1' = fromIntegral a1} in
alloca $ \a2' ->
getButtonCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 54 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
{- function hasAxis -}
hasAxis :: Int -> EnumJoystickAxis -> IO (Bool)
hasAxis a1 a2 =
let {a1' = fromIntegral a1} in
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
hasAxis'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 60 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
{- function isButtonPressed -}
isButtonPressed :: Int -> Int -> IO (Bool)
isButtonPressed a1 a2 =
let {a1' = fromIntegral a1} in
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
isButtonPressed'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
{- function getAxisPosition -}
getAxisPosition :: Int -> EnumJoystickAxis -> IO (Float)
getAxisPosition a1 a2 =
let {a1' = fromIntegral a1} in
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
getAxisPosition'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
{- function update -}
update :: IO ()
update =
update'_ >>= \res ->
return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\SFML\\ClassJoystick.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_isConnected"
isConnected'_ :: (CUInt -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_getButtonCount"
getButtonCount'_ :: (CUInt -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_hasAxis"
hasAxis'_ :: (CUInt -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_isButtonPressed"
isButtonPressed'_ :: (CUInt -> (CUInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_getAxisPosition"
getAxisPosition'_ :: (CUInt -> (CInt -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassJoystick.chs.h sfml_jst_update"
update'_ :: (IO ())