// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011, 2012 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassSoundStream.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassSoundStream
#define _DEFINED_HG3D_ClassSoundStream
#include "ClassPtr.h"
// Destructor.
void sfml_snst_destruct(struct hg3dclass_struct * thisclass_c);
// Start or resume playing the audio stream.
void sfml_snst_play(struct hg3dclass_struct * thisclass_c);
// Pause the audio stream.
void sfml_snst_pause(struct hg3dclass_struct * thisclass_c);
// Stop playing the audio stream.
void sfml_snst_stop(struct hg3dclass_struct * thisclass_c);
// Return the number of channels of the stream.
void sfml_snst_getChannelCount(struct hg3dclass_struct * thisclass_c, unsigned int * result_c);
// Get the stream sample rate of the stream.
void sfml_snst_getSampleRate(struct hg3dclass_struct * thisclass_c, unsigned int * result_c);
// Set whether or not the stream should loop after reaching the end.
void sfml_snst_setLoop(struct hg3dclass_struct * thisclass_c, int loop_c);
// Tell whether or not the stream is in loop mode.
void sfml_snst_getLoop(struct hg3dclass_struct * thisclass_c, int * result_c);
#endif