HGamer3D-SFML-Binding-0.1.7: HGamer3D/Bindings/SFML/ClassSoundBuffer.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSoundBuffer.chs
--
module HGamer3D.Bindings.SFML.ClassSoundBuffer where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.SFML.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
-- | Default constructor.
new :: IO (HG3DClass)
-- ^
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
-- | Destructor.
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
-- | Load the sound buffer from a file. - Details: Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
loadFromFile :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ filename
-> IO (Bool)
-- ^
loadFromFile a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
loadFromFile'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
-- | Save the sound buffer to an audio file. - Details: Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
saveToFile :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ filename
-> IO (Bool)
-- ^
saveToFile a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
saveToFile'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 65 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
-- | Get the sample rate of the sound. - Details: The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality).
getSampleRate :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getSampleRate a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSampleRate'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
-- | Get the number of channels used by the sound. - Details: If the sound is mono then the number of channels will be 1, 2 for stereo, etc.
getChannelCount :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getChannelCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getChannelCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 75 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_loadFromFile"
loadFromFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_saveToFile"
saveToFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getSampleRate"
getSampleRate'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getChannelCount"
getChannelCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))