-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassPtr.chs
-- Class Ptr Utilities
module HGamer3D.Bindings.SFML.ClassPtr where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{- class ClassMouseHG3D -}
type ClassMouseHG3D = Ptr (())
{-# LINE 45 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassJoystick -}
type ClassJoystick = Ptr (())
{-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassKeyboard -}
type ClassKeyboard = Ptr (())
{-# LINE 49 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassListener -}
type ClassListener = Ptr (())
{-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassMouse -}
type ClassMouse = Ptr (())
{-# LINE 53 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassMusic -}
type ClassMusic = Ptr (())
{-# LINE 55 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassSound -}
type ClassSound = Ptr (())
{-# LINE 57 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassSoundBuffer -}
type ClassSoundBuffer = Ptr (())
{-# LINE 59 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassSoundSource -}
type ClassSoundSource = Ptr (())
{-# LINE 61 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}
{- class ClassSoundStream -}
type ClassSoundStream = Ptr (())
{-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}