HGamer3D-SFML-Binding-0.1.6: HGamer3D/Bindings/SFML/ClassJoystick.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassJoystick.chs
--
module HGamer3D.Bindings.SFML.ClassJoystick where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.SFML.Utils #}
{# import HGamer3D.Bindings.SFML.ClassPtr #}
{# import HGamer3D.Bindings.SFML.StructHG3DClass #}
import HGamer3D.Bindings.SFML.EnumJoystickAxis
#include "ClassJoystick.h"
{- function isConnected -}
{#fun sfml_jst_isConnected as isConnected
{ fromIntegral `Int' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getButtonCount -}
{#fun sfml_jst_getButtonCount as getButtonCount
{ fromIntegral `Int' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function hasAxis -}
{#fun sfml_jst_hasAxis as hasAxis
{ fromIntegral `Int' ,
cIntFromEnum `EnumJoystickAxis' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isButtonPressed -}
{#fun sfml_jst_isButtonPressed as isButtonPressed
{ fromIntegral `Int' ,
fromIntegral `Int' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getAxisPosition -}
{#fun sfml_jst_getAxisPosition as getAxisPosition
{ fromIntegral `Int' ,
cIntFromEnum `EnumJoystickAxis' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function update -}
{#fun sfml_jst_update as update
{ } -> `()' #}