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HGamer3D-SDL2-Binding-0.5.0: include/EnumSDLGLAttr.h

// This source file is part of HGamer3D, a project to enable 3D game development 
// in Haskell. For the latest info, see http://www.hgamer3d.org .
// 
// (c) 2011-2014 Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 

// EnumSDLGLAttr.h

// 

#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLGLAttr
#define _DEFINED_HG3D_EnumSDLGLAttr


enum EnumSDLGLAttr
{
  SDL_GL_RED_SIZE, // 
  SDL_GL_GREEN_SIZE, // 
  SDL_GL_BLUE_SIZE, // 
  SDL_GL_ALPHA_SIZE, // 
  SDL_GL_BUFFER_SIZE, // 
  SDL_GL_DOUBLEBUFFER, // 
  SDL_GL_DEPTH_SIZE, // 
  SDL_GL_STENCIL_SIZE, // 
  SDL_GL_ACCUM_RED_SIZE, // 
  SDL_GL_ACCUM_GREEN_SIZE, // 
  SDL_GL_ACCUM_BLUE_SIZE, // 
  SDL_GL_ACCUM_ALPHA_SIZE, // 
  SDL_GL_STEREO, // 
  SDL_GL_MULTISAMPLEBUFFERS, // 
  SDL_GL_MULTISAMPLESAMPLES, // 
  SDL_GL_ACCELERATED_VISUAL, // 
  SDL_GL_RETAINED_BACKING, // 
  SDL_GL_CONTEXT_MAJOR_VERSION, // 
  SDL_GL_CONTEXT_MINOR_VERSION, // 
  SDL_GL_CONTEXT_EGL, // 
  SDL_GL_CONTEXT_FLAGS, // 
  SDL_GL_CONTEXT_PROFILE_MASK, // 
  SDL_GL_SHARE_WITH_CURRENT_CONTEXT, // 
  SDL_GL_FRAMEBUFFER_SRGB_CAPABLE // 
};
#endif