// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumSDLGLAttr.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLGLAttr
#define _DEFINED_HG3D_EnumSDLGLAttr
enum EnumSDLGLAttr
{
SDL_GL_RED_SIZE, //
SDL_GL_GREEN_SIZE, //
SDL_GL_BLUE_SIZE, //
SDL_GL_ALPHA_SIZE, //
SDL_GL_BUFFER_SIZE, //
SDL_GL_DOUBLEBUFFER, //
SDL_GL_DEPTH_SIZE, //
SDL_GL_STENCIL_SIZE, //
SDL_GL_ACCUM_RED_SIZE, //
SDL_GL_ACCUM_GREEN_SIZE, //
SDL_GL_ACCUM_BLUE_SIZE, //
SDL_GL_ACCUM_ALPHA_SIZE, //
SDL_GL_STEREO, //
SDL_GL_MULTISAMPLEBUFFERS, //
SDL_GL_MULTISAMPLESAMPLES, //
SDL_GL_ACCELERATED_VISUAL, //
SDL_GL_RETAINED_BACKING, //
SDL_GL_CONTEXT_MAJOR_VERSION, //
SDL_GL_CONTEXT_MINOR_VERSION, //
SDL_GL_CONTEXT_EGL, //
SDL_GL_CONTEXT_FLAGS, //
SDL_GL_CONTEXT_PROFILE_MASK, //
SDL_GL_SHARE_WITH_CURRENT_CONTEXT, //
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE //
};
#endif