HGamer3D-SDL2-Binding-0.5.0: HGamer3D/Bindings/SDL2/HeaderSDL.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- HeaderSDL.chs
--
module HGamer3D.Bindings.SDL2.HeaderSDL where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.SDL2.Utils #}
{# import HGamer3D.Bindings.SDL2.ClassPtr #}
{# import HGamer3D.Bindings.SDL2.StructHG3DClass #}
#include "HeaderSDL.h"
{- function sdl_Init -}
{#fun fsdl_sdl_Init as sdlInit
{ fromIntegral `Int' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function sdl_InitSubSystem -}
{#fun fsdl_sdl_InitSubSystem as sdlInitSubSystem
{ fromIntegral `Int' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function sdl_QuitSubSystem -}
{#fun fsdl_sdl_QuitSubSystem as sdlQuitSubSystem
{ fromIntegral `Int' } -> `()' #}
{- function sdl_WasInit -}
{#fun fsdl_sdl_WasInit as sdlWasInit
{ fromIntegral `Int' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function sdl_Quit -}
{#fun fsdl_sdl_Quit as sdlQuit
{ } -> `()' #}