// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumSDLWindowFlags.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLWindowFlags
#define _DEFINED_HG3D_EnumSDLWindowFlags
enum EnumSDLWindowFlags
{
SDL_WINDOW_FULLSCREEN = 0x00000001, //
SDL_WINDOW_OPENGL = 0x00000002, //
SDL_WINDOW_SHOWN = 0x00000004, //
SDL_WINDOW_HIDDEN = 0x00000008, //
SDL_WINDOW_BORDERLESS = 0x00000010, //
SDL_WINDOW_RESIZABLE = 0x00000020, //
SDL_WINDOW_MINIMIZED = 0x00000040, //
SDL_WINDOW_MAXIMIZED = 0x00000080, //
SDL_WINDOW_INPUT_GRABBED = 0x00000100, //
SDL_WINDOW_INPUT_FOCUS = 0x00000200, //
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, //
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), //
SDL_WINDOW_FOREIGN = 0x00000800, //
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 //
};
#endif