// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumSDLWindowEventID.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLWindowEventID
#define _DEFINED_HG3D_EnumSDLWindowEventID
enum EnumSDLWindowEventID
{
SDL_WINDOWEVENT_NONE, //
SDL_WINDOWEVENT_SHOWN, //
SDL_WINDOWEVENT_HIDDEN, //
SDL_WINDOWEVENT_EXPOSED, //
SDL_WINDOWEVENT_MOVED, //
SDL_WINDOWEVENT_RESIZED, //
SDL_WINDOWEVENT_SIZE_CHANGED, //
SDL_WINDOWEVENT_MINIMIZED, //
SDL_WINDOWEVENT_MAXIMIZED, //
SDL_WINDOWEVENT_RESTORED, //
SDL_WINDOWEVENT_ENTER, //
SDL_WINDOWEVENT_LEAVE, //
SDL_WINDOWEVENT_FOCUS_GAINED, //
SDL_WINDOWEVENT_FOCUS_LOST, //
SDL_WINDOWEVENT_CLOSE //
};
#endif