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HGamer3D-SDL2-Binding-0.3.2: include/EnumSDLSystemCursor.h

// This source file is part of HGamer3D, a project to enable 3D game development 
// in Haskell. For the latest info, see http://www.hgamer3d.org .
// 
// (c) 2011-2014 Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 

// EnumSDLSystemCursor.h

// 

#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLSystemCursor
#define _DEFINED_HG3D_EnumSDLSystemCursor


enum EnumSDLSystemCursor
{
  SDL_SYSTEM_CURSOR_ARROW, // 
  SDL_SYSTEM_CURSOR_IBEAM, // 
  SDL_SYSTEM_CURSOR_WAIT, // 
  SDL_SYSTEM_CURSOR_CROSSHAIR, // 
  SDL_SYSTEM_CURSOR_WAITARROW, // 
  SDL_SYSTEM_CURSOR_SIZENWSE, // 
  SDL_SYSTEM_CURSOR_SIZENESW, // 
  SDL_SYSTEM_CURSOR_SIZEWE, // 
  SDL_SYSTEM_CURSOR_SIZENS, // 
  SDL_SYSTEM_CURSOR_SIZEALL, // 
  SDL_SYSTEM_CURSOR_NO, // 
  SDL_SYSTEM_CURSOR_HAND, // 
  SDL_NUM_SYSTEM_CURSORS // 
};
#endif