// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumSDLKeymod.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLKeymod
#define _DEFINED_HG3D_EnumSDLKeymod
enum EnumSDLKeymod
{
KMOD_NONE = 0x0000, //
KMOD_LSHIFT = 0x0001, //
KMOD_RSHIFT = 0x0002, //
KMOD_LCTRL = 0x0040, //
KMOD_RCTRL = 0x0080, //
KMOD_LALT = 0x0100, //
KMOD_RALT = 0x0200, //
KMOD_LGUI = 0x0400, //
KMOD_RGUI = 0x0800, //
KMOD_NUM = 0x1000, //
KMOD_CAPS = 0x2000, //
KMOD_MODE = 0x4000, //
KMOD_RESERVED = 0x8000 //
};
#endif