// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumSDLEventType.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLEventType
#define _DEFINED_HG3D_EnumSDLEventType
enum EnumSDLEventType
{
SDL_FIRSTEVENT = 0, //
SDL_QUIT = 0x100, //
SDL_APP_TERMINATING, //
SDL_APP_LOWMEMORY, //
SDL_APP_WILLENTERBACKGROUND, //
SDL_APP_DIDENTERBACKGROUND, //
SDL_APP_WILLENTERFOREGROUND, //
SDL_APP_DIDENTERFOREGROUND, //
SDL_WINDOWEVENT = 0x200, //
SDL_SYSWMEVENT, //
SDL_KEYDOWN = 0x300, //
SDL_KEYUP, //
SDL_TEXTEDITING, //
SDL_TEXTINPUT, //
SDL_MOUSEMOTION = 0x400, //
SDL_MOUSEBUTTONDOWN, //
SDL_MOUSEBUTTONUP, //
SDL_MOUSEWHEEL, //
SDL_JOYAXISMOTION = 0x600, //
SDL_JOYBALLMOTION, //
SDL_JOYHATMOTION, //
SDL_JOYBUTTONDOWN, //
SDL_JOYBUTTONUP, //
SDL_JOYDEVICEADDED, //
SDL_JOYDEVICEREMOVED, //
SDL_CONTROLLERAXISMOTION = 0x650, //
SDL_CONTROLLERBUTTONDOWN, //
SDL_CONTROLLERBUTTONUP, //
SDL_CONTROLLERDEVICEADDED, //
SDL_CONTROLLERDEVICEREMOVED, //
SDL_CONTROLLERDEVICEREMAPPED, //
SDL_FINGERDOWN = 0x700, //
SDL_FINGERUP, //
SDL_FINGERMOTION, //
SDL_DOLLARGESTURE = 0x800, //
SDL_DOLLARRECORD, //
SDL_MULTIGESTURE, //
SDL_CLIPBOARDUPDATE = 0x900, //
SDL_DROPFILE = 0x1000, //
SDL_USEREVENT = 0x8000, //
SDL_LASTEVENT = 0xFFFF //
};
#endif