HGamer3D-Ogre-Binding-0.5.0: HGamer3D/Bindings/Ogre/ClassViewport.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassViewport.chs
--
module HGamer3D.Bindings.Ogre.ClassViewport where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.Ogre.Utils #}
{# import HGamer3D.Bindings.Ogre.ClassPtr #}
{# import HGamer3D.Bindings.Ogre.StructHG3DClass #}
{# import HGamer3D.Bindings.Ogre.StructColour #}
{# import HGamer3D.Bindings.Ogre.EnumOrientationMode #}
{# import HGamer3D.Bindings.Ogre.StructVec2 #}
#include "ClassViewport.h"
{- function Viewport -}
{#fun ogre_vprt_construct as new
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' ,
realToFrac `Float' ,
realToFrac `Float' ,
realToFrac `Float' ,
realToFrac `Float' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~Viewport -}
{#fun ogre_vprt_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function update -}
{#fun ogre_vprt_update as update
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function clear -}
{#fun ogre_vprt_clear as clear
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
withColour* `Colour' ,
realToFrac `Float' ,
fromIntegral `Int' } -> `()' #}
{- function getTarget -}
{#fun ogre_vprt_getTarget as getTarget
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getCamera -}
{#fun ogre_vprt_getCamera as getCamera
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function setCamera -}
{#fun ogre_vprt_setCamera as setCamera
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function getZOrder -}
{#fun ogre_vprt_getZOrder as getZOrder
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getLeft -}
{#fun ogre_vprt_getLeft as getLeft
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getTop -}
{#fun ogre_vprt_getTop as getTop
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getWidth -}
{#fun ogre_vprt_getWidth as getWidth
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getHeight -}
{#fun ogre_vprt_getHeight as getHeight
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function getActualLeft -}
{#fun ogre_vprt_getActualLeft as getActualLeft
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getActualTop -}
{#fun ogre_vprt_getActualTop as getActualTop
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getActualWidth -}
{#fun ogre_vprt_getActualWidth as getActualWidth
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getActualHeight -}
{#fun ogre_vprt_getActualHeight as getActualHeight
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function setDimensions -}
{#fun ogre_vprt_setDimensions as setDimensions
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' ,
realToFrac `Float' ,
realToFrac `Float' ,
realToFrac `Float' } -> `()' #}
{- function setOrientationMode -}
{#fun ogre_vprt_setOrientationMode as setOrientationMode
{ withHG3DClass* `HG3DClass' ,
cIntFromEnum `EnumOrientationMode' ,
fromBool `Bool' } -> `()' #}
{- function getOrientationMode -}
{#fun ogre_vprt_getOrientationMode as getOrientationMode
{ withHG3DClass* `HG3DClass' ,
alloca- `EnumOrientationMode' peekEnumUtil*} -> `()' #}
{- function setBackgroundColour -}
{#fun ogre_vprt_setBackgroundColour as setBackgroundColour
{ withHG3DClass* `HG3DClass' ,
withColour* `Colour' } -> `()' #}
{- function getBackgroundColour -}
{#fun ogre_vprt_getBackgroundColour as getBackgroundColour
{ withHG3DClass* `HG3DClass' ,
alloca- `Colour' peekColour*} -> `()' #}
{- function setDepthClear -}
{#fun ogre_vprt_setDepthClear as setDepthClear
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getDepthClear -}
{#fun ogre_vprt_getDepthClear as getDepthClear
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setClearEveryFrame -}
{#fun ogre_vprt_setClearEveryFrame as setClearEveryFrame
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' ,
fromIntegral `Int' } -> `()' #}
{- function getClearEveryFrame -}
{#fun ogre_vprt_getClearEveryFrame as getClearEveryFrame
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getClearBuffers -}
{#fun ogre_vprt_getClearBuffers as getClearBuffers
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function setAutoUpdated -}
{#fun ogre_vprt_setAutoUpdated as setAutoUpdated
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isAutoUpdated -}
{#fun ogre_vprt_isAutoUpdated as isAutoUpdated
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setMaterialScheme -}
{#fun ogre_vprt_setMaterialScheme as setMaterialScheme
{ withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function getMaterialScheme -}
{#fun ogre_vprt_getMaterialScheme as getMaterialScheme
{ withHG3DClass* `HG3DClass' ,
alloc64k- `String' peekCString*} -> `()' #}
{- function getActualDimensions -}
{#fun ogre_vprt_getActualDimensions as getActualDimensions
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*} -> `()' #}
{- function setOverlaysEnabled -}
{#fun ogre_vprt_setOverlaysEnabled as setOverlaysEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function getOverlaysEnabled -}
{#fun ogre_vprt_getOverlaysEnabled as getOverlaysEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setSkiesEnabled -}
{#fun ogre_vprt_setSkiesEnabled as setSkiesEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function getSkiesEnabled -}
{#fun ogre_vprt_getSkiesEnabled as getSkiesEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setShadowsEnabled -}
{#fun ogre_vprt_setShadowsEnabled as setShadowsEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function getShadowsEnabled -}
{#fun ogre_vprt_getShadowsEnabled as getShadowsEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setVisibilityMask -}
{#fun ogre_vprt_setVisibilityMask as setVisibilityMask
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' } -> `()' #}
{- function getVisibilityMask -}
{#fun ogre_vprt_getVisibilityMask as getVisibilityMask
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function setRenderQueueInvocationSequenceName -}
{#fun ogre_vprt_setRenderQueueInvocationSequenceName as setRenderQueueInvocationSequenceName
{ withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function getRenderQueueInvocationSequenceName -}
{#fun ogre_vprt_getRenderQueueInvocationSequenceName as getRenderQueueInvocationSequenceName
{ withHG3DClass* `HG3DClass' ,
alloc64k- `String' peekCString*} -> `()' #}
{- function pointOrientedToScreen -}
{#fun ogre_vprt_pointOrientedToScreen as pointOrientedToScreen
{ withHG3DClass* `HG3DClass' ,
withVec2* `Vec2' ,
fromIntegral `Int' ,
alloca- `Vec2' peekVec2*} -> `()' #}
{- function pointOrientedToScreen2 -}
{#fun ogre_vprt_pointOrientedToScreen2 as pointOrientedToScreen2
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' ,
realToFrac `Float' ,
fromIntegral `Int' ,
alloca- `Float' peekFloatConv*,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setDefaultOrientationMode -}
{#fun ogre_vprt_setDefaultOrientationMode as setDefaultOrientationMode
{ cIntFromEnum `EnumOrientationMode' } -> `()' #}
{- function getDefaultOrientationMode -}
{#fun ogre_vprt_getDefaultOrientationMode as getDefaultOrientationMode
{ alloca- `EnumOrientationMode' peekEnumUtil*} -> `()' #}