HGamer3D-Ogre-Binding-0.5.0: HGamer3D/Bindings/Ogre/ClassSceneNode.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSceneNode.chs
--
module HGamer3D.Bindings.Ogre.ClassSceneNode where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.Ogre.Utils #}
{# import HGamer3D.Bindings.Ogre.ClassPtr #}
{# import HGamer3D.Bindings.Ogre.StructHG3DClass #}
{# import HGamer3D.Bindings.Ogre.StructVec3 #}
{# import HGamer3D.Bindings.Ogre.StructQuaternion #}
#include "ClassSceneNode.h"
{- function ~SceneNode -}
{#fun ogre_sn_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function attachObject -}
{#fun ogre_sn_attachObject as attachObject
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function numAttachedObjects -}
{#fun ogre_sn_numAttachedObjects as numAttachedObjects
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getAttachedObject -}
{#fun ogre_sn_getAttachedObject as getAttachedObject
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getAttachedObject2 -}
{#fun ogre_sn_getAttachedObject2 as getAttachedObject2
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function detachObject -}
{#fun ogre_sn_detachObject as detachObject
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function detachObject2 -}
{#fun ogre_sn_detachObject2 as detachObject2
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function detachObject3 -}
{#fun ogre_sn_detachObject3 as detachObject3
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function detachAllObjects -}
{#fun ogre_sn_detachAllObjects as detachAllObjects
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function isInSceneGraph -}
{#fun ogre_sn_isInSceneGraph as isInSceneGraph
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getCreator -}
{#fun ogre_sn_getCreator as getCreator
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function removeAndDestroyChild -}
{#fun ogre_sn_removeAndDestroyChild as removeAndDestroyChild
{ withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function removeAndDestroyChild2 -}
{#fun ogre_sn_removeAndDestroyChild2 as removeAndDestroyChild2
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' } -> `()' #}
{- function removeAndDestroyAllChildren -}
{#fun ogre_sn_removeAndDestroyAllChildren as removeAndDestroyAllChildren
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function showBoundingBox -}
{#fun ogre_sn_showBoundingBox as showBoundingBox
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function hideBoundingBox -}
{#fun ogre_sn_hideBoundingBox as hideBoundingBox
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function getShowBoundingBox -}
{#fun ogre_sn_getShowBoundingBox as getShowBoundingBox
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function createChildSceneNode -}
{#fun ogre_sn_createChildSceneNode as createChildSceneNode
{ withHG3DClass* `HG3DClass' ,
withVec3* `Vec3' ,
withQuaternion* `Quaternion' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function createChildSceneNode2 -}
{#fun ogre_sn_createChildSceneNode2 as createChildSceneNode2
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
withVec3* `Vec3' ,
withQuaternion* `Quaternion' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function setFixedYawAxis -}
{#fun ogre_sn_setFixedYawAxis as setFixedYawAxis
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' ,
withVec3* `Vec3' } -> `()' #}
{- function getAutoTrackTarget -}
{#fun ogre_sn_getAutoTrackTarget as getAutoTrackTarget
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getAutoTrackOffset -}
{#fun ogre_sn_getAutoTrackOffset as getAutoTrackOffset
{ withHG3DClass* `HG3DClass' ,
alloca- `Vec3' peekVec3*} -> `()' #}
{- function getAutoTrackLocalDirection -}
{#fun ogre_sn_getAutoTrackLocalDirection as getAutoTrackLocalDirection
{ withHG3DClass* `HG3DClass' ,
alloca- `Vec3' peekVec3*} -> `()' #}
{- function getParentSceneNode -}
{#fun ogre_sn_getParentSceneNode as getParentSceneNode
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function setVisible -}
{#fun ogre_sn_setVisible as setVisible
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' ,
fromBool `Bool' } -> `()' #}
{- function flipVisibility -}
{#fun ogre_sn_flipVisibility as flipVisibility
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setDebugDisplayEnabled -}
{#fun ogre_sn_setDebugDisplayEnabled as setDebugDisplayEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' ,
fromBool `Bool' } -> `()' #}