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HGamer3D-Ogre-Binding-0.3.2: include/EnumSkeletonAnimationBlendMode.h

// This source file is part of HGamer3D, a project to enable 3D game development 
// in Haskell. For the latest info, see http://www.hgamer3d.org .
// 
// (c) 2011-2014 Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 

// EnumSkeletonAnimationBlendMode.h

// 

#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSkeletonAnimationBlendMode
#define _DEFINED_HG3D_EnumSkeletonAnimationBlendMode


enum EnumSkeletonAnimationBlendMode
{
  ANIMBLEND_AVERAGE =  0, // Animations are applied by calculating a weighted average of all animations. 
  ANIMBLEND_CUMULATIVE =  1 // Animations are applied by calculating a weighted cumulative total. 
};
#endif