HGamer3D-Ogre-Binding-0.3.2: include/ClassMovableObjectFactory.h
// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassMovableObjectFactory.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassMovableObjectFactory
#define _DEFINED_HG3D_ClassMovableObjectFactory
#include "ClassPtr.h"
#include "ClassMovableObject.h"
//
void ogre_mvof_destruct(struct hg3dclass_struct * thisclass_c);
// Get the type of the object to be created.
void ogre_mvof_getType(struct hg3dclass_struct * thisclass_c, char * result_c);
//
void ogre_mvof_destroyInstance(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * obj_c);
//
void ogre_mvof_requestTypeFlags(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_mvof_getTypeFlags(struct hg3dclass_struct * thisclass_c, unsigned int * result_c);
#endif