// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassMeshManager.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassMeshManager
#define _DEFINED_HG3D_ClassMeshManager
#include "ClassPtr.h"
#include "ClassResource.h"
//
void ogre_mshmgr_construct(struct hg3dclass_struct * result_c);
//
void ogre_mshmgr_destruct(struct hg3dclass_struct * thisclass_c);
//
void ogre_mshmgr_setPrepareAllMeshesForShadowVolumes(struct hg3dclass_struct * thisclass_c, int enable_c);
//
void ogre_mshmgr_getPrepareAllMeshesForShadowVolumes(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_mshmgr_getBoundsPaddingFactor(struct hg3dclass_struct * thisclass_c, float * result_c);
//
void ogre_mshmgr_setBoundsPaddingFactor(struct hg3dclass_struct * thisclass_c, float paddingFactor_c);
//
void ogre_mshmgr_loadResource(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * res_c);
//
void ogre_mshmgr_getSingleton(struct hg3dclass_struct * result_c);
//
void ogre_mshmgr_getSingletonPtr(struct hg3dclass_struct * result_c);
#endif