HGamer3D-Ogre-Binding-0.3.0: HGamer3D/Bindings/Ogre/StructColour.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- StructColour.chs
--
module HGamer3D.Bindings.Ogre.StructColour where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
#include "StructColour.h"
import Data.Bits
import HGamer3D.Data.Colour
instance Storable Colour where
alignment _ = alignment (undefined :: CDouble)
sizeOf _ = {#sizeof colourvalue_struct#}
peek p = do
r <- {#get colourvalue_struct.r #} p
g <- {#get colourvalue_struct.g #} p
b <- {#get colourvalue_struct.b #} p
a <- {#get colourvalue_struct.a #} p
let cv = Colour (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a)
return cv
poke p (Colour r g b a) = do
{#set colourvalue_struct.r #} p (realToFrac r)
{#set colourvalue_struct.g #} p (realToFrac g)
{#set colourvalue_struct.b #} p (realToFrac b)
{#set colourvalue_struct.a #} p (realToFrac a)
{#pointer *colourvalue_struct as ColourPtr -> Colour #}
withColour :: Colour -> (ColourPtr -> IO b) -> IO b
withColour = with
peekColour :: ColourPtr -> IO Colour
peekColour = peek