HGamer3D-Ogre-Binding-0.3.0: HGamer3D/Bindings/Ogre/ClassSkeleton.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassSkeleton.chs
--
module HGamer3D.Bindings.Ogre.ClassSkeleton where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.Ogre.Utils #}
{# import HGamer3D.Bindings.Ogre.ClassPtr #}
{# import HGamer3D.Bindings.Ogre.StructHG3DClass #}
{# import HGamer3D.Bindings.Ogre.EnumSkeletonAnimationBlendMode #}
#include "ClassSkeleton.h"
{- function ~Skeleton -}
{#fun ogre_skl_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function createBone -}
{#fun ogre_skl_createBone as createBone
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function createBone2 -}
{#fun ogre_skl_createBone2 as createBone2
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function createBone3 -}
{#fun ogre_skl_createBone3 as createBone3
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function createBone4 -}
{#fun ogre_skl_createBone4 as createBone4
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getNumBones -}
{#fun ogre_skl_getNumBones as getNumBones
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getRootBone -}
{#fun ogre_skl_getRootBone as getRootBone
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getBone -}
{#fun ogre_skl_getBone as getBone
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getBone2 -}
{#fun ogre_skl_getBone2 as getBone2
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function hasBone -}
{#fun ogre_skl_hasBone as hasBone
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setBindingPose -}
{#fun ogre_skl_setBindingPose as setBindingPose
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function reset -}
{#fun ogre_skl_reset as reset
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function createAnimation -}
{#fun ogre_skl_createAnimation as createAnimation
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
realToFrac `Float' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getAnimation2 -}
{#fun ogre_skl_getAnimation2 as getAnimation2
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function hasAnimation -}
{#fun ogre_skl_hasAnimation as hasAnimation
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function removeAnimation -}
{#fun ogre_skl_removeAnimation as removeAnimation
{ withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function setAnimationState -}
{#fun ogre_skl_setAnimationState as setAnimationState
{ withHG3DClass* `HG3DClass' ,
withHG3DClass* `HG3DClass' } -> `()' #}
{- function getNumAnimations -}
{#fun ogre_skl_getNumAnimations as getNumAnimations
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getAnimation3 -}
{#fun ogre_skl_getAnimation3 as getAnimation3
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getBlendMode -}
{#fun ogre_skl_getBlendMode as getBlendMode
{ withHG3DClass* `HG3DClass' ,
alloca- `EnumSkeletonAnimationBlendMode' peekEnumUtil*} -> `()' #}
{- function setBlendMode -}
{#fun ogre_skl_setBlendMode as setBlendMode
{ withHG3DClass* `HG3DClass' ,
cIntFromEnum `EnumSkeletonAnimationBlendMode' } -> `()' #}
{- function optimiseAllAnimations -}
{#fun ogre_skl_optimiseAllAnimations as optimiseAllAnimations
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function addLinkedSkeletonAnimationSource -}
{#fun ogre_skl_addLinkedSkeletonAnimationSource as addLinkedSkeletonAnimationSource
{ withHG3DClass* `HG3DClass' ,
withCString* `String' ,
realToFrac `Float' } -> `()' #}
{- function removeAllLinkedSkeletonAnimationSources -}
{#fun ogre_skl_removeAllLinkedSkeletonAnimationSources as removeAllLinkedSkeletonAnimationSources
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function getManualBonesDirty -}
{#fun ogre_skl_getManualBonesDirty as getManualBonesDirty
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function hasManualBones -}
{#fun ogre_skl_hasManualBones as hasManualBones
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}