HGamer3D-Ogre-Binding-0.3.0: HGamer3D/Bindings/Ogre/ClassRenderWindow.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassRenderWindow.chs
--
module HGamer3D.Bindings.Ogre.ClassRenderWindow where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.Ogre.Utils #}
{# import HGamer3D.Bindings.Ogre.ClassPtr #}
{# import HGamer3D.Bindings.Ogre.StructHG3DClass #}
#include "ClassRenderWindow.h"
{- function setFullscreen -}
{#fun ogre_rw_setFullscreen as setFullscreen
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' ,
fromIntegral `Int' ,
fromIntegral `Int' } -> `()' #}
{- function destroy -}
{#fun ogre_rw_destroy as destroy
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function resize -}
{#fun ogre_rw_resize as resize
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
fromIntegral `Int' } -> `()' #}
{- function windowMovedOrResized -}
{#fun ogre_rw_windowMovedOrResized as windowMovedOrResized
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function reposition -}
{#fun ogre_rw_reposition as reposition
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
fromIntegral `Int' } -> `()' #}
{- function isVisible -}
{#fun ogre_rw_isVisible as isVisible
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setVisible -}
{#fun ogre_rw_setVisible as setVisible
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isHidden -}
{#fun ogre_rw_isHidden as isHidden
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setHidden -}
{#fun ogre_rw_setHidden as setHidden
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setVSyncEnabled -}
{#fun ogre_rw_setVSyncEnabled as setVSyncEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function isVSyncEnabled -}
{#fun ogre_rw_isVSyncEnabled as isVSyncEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setVSyncInterval -}
{#fun ogre_rw_setVSyncInterval as setVSyncInterval
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' } -> `()' #}
{- function getVSyncInterval -}
{#fun ogre_rw_getVSyncInterval as getVSyncInterval
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function isActive -}
{#fun ogre_rw_isActive as isActive
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isClosed -}
{#fun ogre_rw_isClosed as isClosed
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isPrimary -}
{#fun ogre_rw_isPrimary as isPrimary
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isFullScreen -}
{#fun ogre_rw_isFullScreen as isFullScreen
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getMetrics -}
{#fun ogre_rw_getMetrics as getMetrics
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*} -> `()' #}
{- function isDeactivatedOnFocusChange -}
{#fun ogre_rw_isDeactivatedOnFocusChange as isDeactivatedOnFocusChange
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function setDeactivateOnFocusChange -}
{#fun ogre_rw_setDeactivateOnFocusChange as setDeactivateOnFocusChange
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}