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HGamer3D-Ogre-Binding-0.3.0: HGamer3D/Bindings/Ogre/ClassNodeAnimationTrack.chs

{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D, a project to enable 3D game development 
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
-- 

-- (c) 2011-2014 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassNodeAnimationTrack.chs

-- 

module HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

{# import HGamer3D.Bindings.Ogre.Utils #}
{# import HGamer3D.Bindings.Ogre.ClassPtr #}
{# import HGamer3D.Bindings.Ogre.StructHG3DClass #}

#include "ClassNodeAnimationTrack.h"
{- function NodeAnimationTrack -}
{#fun ogre_noat_construct as new 
{ withHG3DClass* `HG3DClass' ,
 fromIntegral `Int' ,
 alloca- `HG3DClass' peek*} -> `()'  #}

{- function ~NodeAnimationTrack -}
{#fun ogre_noat_destruct as delete 
{ withHG3DClass* `HG3DClass' } -> `()'  #}

{- function getAssociatedNode -}
{#fun ogre_noat_getAssociatedNode as getAssociatedNode 
{ withHG3DClass* `HG3DClass' ,
 alloca- `HG3DClass' peek*} -> `()'  #}

{- function setAssociatedNode -}
{#fun ogre_noat_setAssociatedNode as setAssociatedNode 
{ withHG3DClass* `HG3DClass' ,
 withHG3DClass* `HG3DClass' } -> `()'  #}

{- function applyToNode -}
{#fun ogre_noat_applyToNode as applyToNode 
{ withHG3DClass* `HG3DClass' ,
 withHG3DClass* `HG3DClass' ,
 withHG3DClass* `HG3DClass' ,
 realToFrac `Float' ,
 realToFrac `Float' } -> `()'  #}

{- function setUseShortestRotationPath -}
{#fun ogre_noat_setUseShortestRotationPath as setUseShortestRotationPath 
{ withHG3DClass* `HG3DClass' ,
 fromBool `Bool' } -> `()'  #}

{- function getUseShortestRotationPath -}
{#fun ogre_noat_getUseShortestRotationPath as getUseShortestRotationPath 
{ withHG3DClass* `HG3DClass' ,
 alloca- `Bool' peekBoolUtil*} -> `()'  #}

{- function apply -}
{#fun ogre_noat_apply as apply 
{ withHG3DClass* `HG3DClass' ,
 withHG3DClass* `HG3DClass' ,
 realToFrac `Float' ,
 realToFrac `Float' } -> `()'  #}

{- function hasNonZeroKeyFrames -}
{#fun ogre_noat_hasNonZeroKeyFrames as hasNonZeroKeyFrames 
{ withHG3DClass* `HG3DClass' ,
 alloca- `Bool' peekBoolUtil*} -> `()'  #}

{- function optimise -}
{#fun ogre_noat_optimise as optimise 
{ withHG3DClass* `HG3DClass' } -> `()'  #}