HGamer3D-Ogre-Binding-0.3.0: HGamer3D/Bindings/Ogre/ClassControllerManager.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassControllerManager.chs
--
module HGamer3D.Bindings.Ogre.ClassControllerManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.Ogre.Utils #}
{# import HGamer3D.Bindings.Ogre.ClassPtr #}
{# import HGamer3D.Bindings.Ogre.StructHG3DClass #}
#include "ClassControllerManager.h"
{- function ControllerManager -}
{#fun ogre_cmgr_construct as new
{ alloca- `HG3DClass' peek*} -> `()' #}
{- function ~ControllerManager -}
{#fun ogre_cmgr_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function clearControllers -}
{#fun ogre_cmgr_clearControllers as clearControllers
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function updateAllControllers -}
{#fun ogre_cmgr_updateAllControllers as updateAllControllers
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function getTimeFactor -}
{#fun ogre_cmgr_getTimeFactor as getTimeFactor
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setTimeFactor -}
{#fun ogre_cmgr_setTimeFactor as setTimeFactor
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getFrameDelay -}
{#fun ogre_cmgr_getFrameDelay as getFrameDelay
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setFrameDelay -}
{#fun ogre_cmgr_setFrameDelay as setFrameDelay
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getElapsedTime -}
{#fun ogre_cmgr_getElapsedTime as getElapsedTime
{ withHG3DClass* `HG3DClass' ,
alloca- `Float' peekFloatConv*} -> `()' #}
{- function setElapsedTime -}
{#fun ogre_cmgr_setElapsedTime as setElapsedTime
{ withHG3DClass* `HG3DClass' ,
realToFrac `Float' } -> `()' #}
{- function getSingleton -}
{#fun ogre_cmgr_getSingleton as getSingleton
{ alloca- `HG3DClass' peek*} -> `()' #}
{- function getSingletonPtr -}
{#fun ogre_cmgr_getSingletonPtr as getSingletonPtr
{ alloca- `HG3DClass' peek*} -> `()' #}