packages feed

HGamer3D-Ogre-Binding-0.2.1: include/EnumLightType.h

// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
// 
// (c) 2011-2013 Peter Althainz
// 
// The files are part of HGamer3D (www.hgamer3d.org)
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 

// EnumLightType.h

// 

#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumLightType
#define _DEFINED_HG3D_EnumLightType



enum EnumLightType
{
  LT_POINT = 0, // Point light sources give off light equally in all directions, so require only position not direction. 
  LT_DIRECTIONAL = 1, // Directional lights simulate parallel light beams from a distant source, hence have direction but no position. 
  LT_SPOTLIGHT = 2 // Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff. 
};
#endif