HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassTimeIndex.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassTimeIndex.chs
--
module HGamer3D.Bindings.Ogre.ClassTimeIndex where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
{- function TimeIndex -}
new :: Float -> IO (HG3DClass)
new a1 =
let {a1' = realToFrac a1} in
alloca $ \a2' ->
new'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
{- function hasKeyIndex -}
hasKeyIndex :: HG3DClass -> IO (Bool)
hasKeyIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasKeyIndex'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
{- function getTimePos -}
getTimePos :: HG3DClass -> IO (Float)
getTimePos a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTimePos'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
{- function getKeyIndex -}
getKeyIndex :: HG3DClass -> IO (Int)
getKeyIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getKeyIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_construct"
new'_ :: (CFloat -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_hasKeyIndex"
hasKeyIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_getTimePos"
getTimePos'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_getKeyIndex"
getKeyIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))