HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassNodeAnimationTrack.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassNodeAnimationTrack.chs
--
module HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function NodeAnimationTrack -}
new :: HG3DClass -> Int -> IO (HG3DClass)
new a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function ~NodeAnimationTrack -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function getAssociatedNode -}
getAssociatedNode :: HG3DClass -> IO (HG3DClass)
getAssociatedNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAssociatedNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function setAssociatedNode -}
setAssociatedNode :: HG3DClass -> HG3DClass -> IO ()
setAssociatedNode a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setAssociatedNode'_ a1' a2' >>= \res ->
return ()
{-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function applyToNode -}
applyToNode :: HG3DClass -> HG3DClass -> HG3DClass -> Float -> Float -> IO ()
applyToNode a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
applyToNode'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function setUseShortestRotationPath -}
setUseShortestRotationPath :: HG3DClass -> Bool -> IO ()
setUseShortestRotationPath a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseShortestRotationPath'_ a1' a2' >>= \res ->
return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function getUseShortestRotationPath -}
getUseShortestRotationPath :: HG3DClass -> IO (Bool)
getUseShortestRotationPath a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseShortestRotationPath'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function apply -}
apply :: HG3DClass -> HG3DClass -> Float -> Float -> IO ()
apply a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
apply'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function hasNonZeroKeyFrames -}
hasNonZeroKeyFrames :: HG3DClass -> IO (Bool)
hasNonZeroKeyFrames a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasNonZeroKeyFrames'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 95 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
{- function optimise -}
optimise :: HG3DClass -> IO ()
optimise a1 =
withHG3DClass a1 $ \a1' ->
optimise'_ a1' >>= \res ->
return ()
{-# LINE 99 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_construct"
new'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getAssociatedNode"
getAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setAssociatedNode"
setAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_applyToNode"
applyToNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setUseShortestRotationPath"
setUseShortestRotationPath'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getUseShortestRotationPath"
getUseShortestRotationPath'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_apply"
apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_hasNonZeroKeyFrames"
hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_optimise"
optimise'_ :: ((HG3DClassPtr) -> (IO ()))