HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassMesh.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMesh.chs
--
module HGamer3D.Bindings.Ogre.ClassMesh where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.EnumVertexAnimationType
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function ~Mesh -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function unnameSubMesh -}
unnameSubMesh :: HG3DClass -> String -> IO ()
unnameSubMesh a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
unnameSubMesh'_ a1' a2' >>= \res ->
return ()
{-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getNumSubMeshes -}
getNumSubMeshes :: HG3DClass -> IO (Int)
getNumSubMeshes a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumSubMeshes'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function destroySubMesh -}
destroySubMesh :: HG3DClass -> Int -> IO ()
destroySubMesh a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
destroySubMesh'_ a1' a2' >>= \res ->
return ()
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function destroySubMesh2 -}
destroySubMesh2 :: HG3DClass -> String -> IO ()
destroySubMesh2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
destroySubMesh2'_ a1' a2' >>= \res ->
return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function clone -}
clone :: HG3DClass -> String -> String -> IO (SharedPtr)
clone a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloca $ \a4' ->
clone'_ a1' a2' a3' a4' >>= \res ->
peekSharedPtr a4'>>= \a4'' ->
return (a4'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getBoundingSphereRadius -}
getBoundingSphereRadius :: HG3DClass -> IO (Float)
getBoundingSphereRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundingSphereRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function setSkeletonName -}
setSkeletonName :: HG3DClass -> String -> IO ()
setSkeletonName a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setSkeletonName'_ a1' a2' >>= \res ->
return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function hasSkeleton -}
hasSkeleton :: HG3DClass -> IO (Bool)
hasSkeleton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasSkeleton'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function hasVertexAnimation -}
hasVertexAnimation :: HG3DClass -> IO (Bool)
hasVertexAnimation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasVertexAnimation'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 98 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getSkeleton -}
getSkeleton :: HG3DClass -> IO (SharedPtr)
getSkeleton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSkeleton'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
{-# LINE 103 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getSkeletonName -}
getSkeletonName :: HG3DClass -> IO (String)
getSkeletonName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getSkeletonName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 108 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function clearBoneAssignments -}
clearBoneAssignments :: HG3DClass -> IO ()
clearBoneAssignments a1 =
withHG3DClass a1 $ \a1' ->
clearBoneAssignments'_ a1' >>= \res ->
return ()
{-# LINE 112 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function createManualLodLevel -}
createManualLodLevel :: HG3DClass -> Float -> String -> String -> IO ()
createManualLodLevel a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
withCString a3 $ \a3' ->
withCString a4 $ \a4' ->
createManualLodLevel'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 119 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function isLodManual -}
isLodManual :: HG3DClass -> IO (Bool)
isLodManual a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isLodManual'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 124 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function removeLodLevels -}
removeLodLevels :: HG3DClass -> IO ()
removeLodLevels a1 =
withHG3DClass a1 $ \a1' ->
removeLodLevels'_ a1' >>= \res ->
return ()
{-# LINE 128 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function isVertexBufferShadowed -}
isVertexBufferShadowed :: HG3DClass -> IO (Bool)
isVertexBufferShadowed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertexBufferShadowed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 133 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function isIndexBufferShadowed -}
isIndexBufferShadowed :: HG3DClass -> IO (Bool)
isIndexBufferShadowed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isIndexBufferShadowed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function buildEdgeList -}
buildEdgeList :: HG3DClass -> IO ()
buildEdgeList a1 =
withHG3DClass a1 $ \a1' ->
buildEdgeList'_ a1' >>= \res ->
return ()
{-# LINE 142 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function freeEdgeList -}
freeEdgeList :: HG3DClass -> IO ()
freeEdgeList a1 =
withHG3DClass a1 $ \a1' ->
freeEdgeList'_ a1' >>= \res ->
return ()
{-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function prepareForShadowVolume -}
prepareForShadowVolume :: HG3DClass -> IO ()
prepareForShadowVolume a1 =
withHG3DClass a1 $ \a1' ->
prepareForShadowVolume'_ a1' >>= \res ->
return ()
{-# LINE 150 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function isPreparedForShadowVolumes -}
isPreparedForShadowVolumes :: HG3DClass -> IO (Bool)
isPreparedForShadowVolumes a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPreparedForShadowVolumes'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 155 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function isEdgeListBuilt -}
isEdgeListBuilt :: HG3DClass -> IO (Bool)
isEdgeListBuilt a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isEdgeListBuilt'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 160 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function setAutoBuildEdgeLists -}
setAutoBuildEdgeLists :: HG3DClass -> Bool -> IO ()
setAutoBuildEdgeLists a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoBuildEdgeLists'_ a1' a2' >>= \res ->
return ()
{-# LINE 165 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getAutoBuildEdgeLists -}
getAutoBuildEdgeLists :: HG3DClass -> IO (Bool)
getAutoBuildEdgeLists a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoBuildEdgeLists'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 170 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getSharedVertexDataAnimationType -}
getSharedVertexDataAnimationType :: HG3DClass -> IO (EnumVertexAnimationType)
getSharedVertexDataAnimationType a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSharedVertexDataAnimationType'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 175 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getSharedVertexDataAnimationIncludesNormals -}
getSharedVertexDataAnimationIncludesNormals :: HG3DClass -> IO (Bool)
getSharedVertexDataAnimationIncludesNormals a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSharedVertexDataAnimationIncludesNormals'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 180 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function createAnimation -}
createAnimation :: HG3DClass -> String -> Float -> IO (HG3DClass)
createAnimation a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = realToFrac a3} in
alloca $ \a4' ->
createAnimation'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
{-# LINE 187 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getAnimation -}
getAnimation :: HG3DClass -> String -> IO (HG3DClass)
getAnimation a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getAnimation'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 193 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function hasAnimation -}
hasAnimation :: HG3DClass -> String -> IO (Bool)
hasAnimation a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
hasAnimation'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 199 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function removeAnimation -}
removeAnimation :: HG3DClass -> String -> IO ()
removeAnimation a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removeAnimation'_ a1' a2' >>= \res ->
return ()
{-# LINE 204 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getNumAnimations -}
getNumAnimations :: HG3DClass -> IO (Int)
getNumAnimations a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumAnimations'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 209 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getAnimation2 -}
getAnimation2 :: HG3DClass -> Int -> IO (HG3DClass)
getAnimation2 a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getAnimation2'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 215 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function removeAllAnimations -}
removeAllAnimations :: HG3DClass -> IO ()
removeAllAnimations a1 =
withHG3DClass a1 $ \a1' ->
removeAllAnimations'_ a1' >>= \res ->
return ()
{-# LINE 219 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function updateMaterialForAllSubMeshes -}
updateMaterialForAllSubMeshes :: HG3DClass -> IO ()
updateMaterialForAllSubMeshes a1 =
withHG3DClass a1 $ \a1' ->
updateMaterialForAllSubMeshes'_ a1' >>= \res ->
return ()
{-# LINE 223 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function getPoseCount -}
getPoseCount :: HG3DClass -> IO (Int)
getPoseCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPoseCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 228 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function removePose2 -}
removePose2 :: HG3DClass -> String -> IO ()
removePose2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removePose2'_ a1' a2' >>= \res ->
return ()
{-# LINE 233 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
{- function removeAllPoses -}
removeAllPoses :: HG3DClass -> IO ()
removeAllPoses a1 =
withHG3DClass a1 $ \a1' ->
removeAllPoses'_ a1' >>= \res ->
return ()
{-# LINE 237 ".\\HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_unnameSubMesh"
unnameSubMesh'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getNumSubMeshes"
getNumSubMeshes'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_destroySubMesh"
destroySubMesh'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_destroySubMesh2"
destroySubMesh2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_clone"
clone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getBoundingSphereRadius"
getBoundingSphereRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_setSkeletonName"
setSkeletonName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_hasSkeleton"
hasSkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_hasVertexAnimation"
hasVertexAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getSkeleton"
getSkeleton'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getSkeletonName"
getSkeletonName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_clearBoneAssignments"
clearBoneAssignments'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_createManualLodLevel"
createManualLodLevel'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_isLodManual"
isLodManual'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_removeLodLevels"
removeLodLevels'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_isVertexBufferShadowed"
isVertexBufferShadowed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_isIndexBufferShadowed"
isIndexBufferShadowed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_buildEdgeList"
buildEdgeList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_freeEdgeList"
freeEdgeList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_prepareForShadowVolume"
prepareForShadowVolume'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_isPreparedForShadowVolumes"
isPreparedForShadowVolumes'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_isEdgeListBuilt"
isEdgeListBuilt'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_setAutoBuildEdgeLists"
setAutoBuildEdgeLists'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getAutoBuildEdgeLists"
getAutoBuildEdgeLists'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getSharedVertexDataAnimationType"
getSharedVertexDataAnimationType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getSharedVertexDataAnimationIncludesNormals"
getSharedVertexDataAnimationIncludesNormals'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_createAnimation"
createAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CFloat -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getAnimation"
getAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_hasAnimation"
hasAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_removeAnimation"
removeAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getNumAnimations"
getNumAnimations'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getAnimation2"
getAnimation2'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_removeAllAnimations"
removeAllAnimations'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_updateMaterialForAllSubMeshes"
updateMaterialForAllSubMeshes'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_getPoseCount"
getPoseCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_removePose2"
removePose2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h ogre_msh_removeAllPoses"
removeAllPoses'_ :: ((HG3DClassPtr) -> (IO ()))