HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassMaterial.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMaterial.chs
--
module HGamer3D.Bindings.Ogre.ClassMaterial where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.StructColour
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function ~Material -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function isTransparent -}
isTransparent :: HG3DClass -> IO (Bool)
isTransparent a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isTransparent'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setReceiveShadows -}
setReceiveShadows :: HG3DClass -> Bool -> IO ()
setReceiveShadows a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setReceiveShadows'_ a1' a2' >>= \res ->
return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getReceiveShadows -}
getReceiveShadows :: HG3DClass -> IO (Bool)
getReceiveShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getReceiveShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setTransparencyCastsShadows -}
setTransparencyCastsShadows :: HG3DClass -> Bool -> IO ()
setTransparencyCastsShadows a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setTransparencyCastsShadows'_ a1' a2' >>= \res ->
return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getTransparencyCastsShadows -}
getTransparencyCastsShadows :: HG3DClass -> IO (Bool)
getTransparencyCastsShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTransparencyCastsShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getNumTechniques -}
getNumTechniques :: HG3DClass -> IO (Int)
getNumTechniques a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumTechniques'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function removeTechnique -}
removeTechnique :: HG3DClass -> Int -> IO ()
removeTechnique a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeTechnique'_ a1' a2' >>= \res ->
return ()
{-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function removeAllTechniques -}
removeAllTechniques :: HG3DClass -> IO ()
removeAllTechniques a1 =
withHG3DClass a1 $ \a1' ->
removeAllTechniques'_ a1' >>= \res ->
return ()
{-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getNumSupportedTechniques -}
getNumSupportedTechniques :: HG3DClass -> IO (Int)
getNumSupportedTechniques a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumSupportedTechniques'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 95 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getUnsupportedTechniquesExplanation -}
getUnsupportedTechniquesExplanation :: HG3DClass -> IO (String)
getUnsupportedTechniquesExplanation a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getUnsupportedTechniquesExplanation'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 100 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getNumLodLevels -}
getNumLodLevels :: HG3DClass -> Int -> IO (Int)
getNumLodLevels a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getNumLodLevels'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getNumLodLevels2 -}
getNumLodLevels2 :: HG3DClass -> String -> IO (Int)
getNumLodLevels2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getNumLodLevels2'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 112 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function clone -}
clone :: HG3DClass -> String -> Bool -> String -> IO (SharedPtr)
clone a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
withCString a4 $ \a4' ->
alloca $ \a5' ->
clone'_ a1' a2' a3' a4' a5' >>= \res ->
peekSharedPtr a5'>>= \a5'' ->
return (a5'')
{-# LINE 120 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function copyDetailsTo -}
copyDetailsTo :: HG3DClass -> IO (SharedPtr)
copyDetailsTo a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
copyDetailsTo'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
{-# LINE 125 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function compile -}
compile :: HG3DClass -> Bool -> IO ()
compile a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
compile'_ a1' a2' >>= \res ->
return ()
{-# LINE 130 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setPointSize -}
setPointSize :: HG3DClass -> Float -> IO ()
setPointSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setPointSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 135 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setAmbient -}
setAmbient :: HG3DClass -> Float -> Float -> Float -> IO ()
setAmbient a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
setAmbient'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 142 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setAmbient2 -}
setAmbient2 :: HG3DClass -> Colour -> IO ()
setAmbient2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColour a2 $ \a2' ->
setAmbient2'_ a1' a2' >>= \res ->
return ()
{-# LINE 147 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setDiffuse -}
setDiffuse :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setDiffuse a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
setDiffuse'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 155 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setDiffuse2 -}
setDiffuse2 :: HG3DClass -> Colour -> IO ()
setDiffuse2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColour a2 $ \a2' ->
setDiffuse2'_ a1' a2' >>= \res ->
return ()
{-# LINE 160 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setSpecular -}
setSpecular :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setSpecular a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
setSpecular'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 168 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setSpecular2 -}
setSpecular2 :: HG3DClass -> Colour -> IO ()
setSpecular2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColour a2 $ \a2' ->
setSpecular2'_ a1' a2' >>= \res ->
return ()
{-# LINE 173 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setShininess -}
setShininess :: HG3DClass -> Float -> IO ()
setShininess a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setShininess'_ a1' a2' >>= \res ->
return ()
{-# LINE 178 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setSelfIllumination -}
setSelfIllumination :: HG3DClass -> Float -> Float -> Float -> IO ()
setSelfIllumination a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
setSelfIllumination'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 185 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setSelfIllumination2 -}
setSelfIllumination2 :: HG3DClass -> Colour -> IO ()
setSelfIllumination2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColour a2 $ \a2' ->
setSelfIllumination2'_ a1' a2' >>= \res ->
return ()
{-# LINE 190 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setDepthCheckEnabled -}
setDepthCheckEnabled :: HG3DClass -> Bool -> IO ()
setDepthCheckEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDepthCheckEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 195 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setDepthWriteEnabled -}
setDepthWriteEnabled :: HG3DClass -> Bool -> IO ()
setDepthWriteEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDepthWriteEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 200 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setColourWriteEnabled -}
setColourWriteEnabled :: HG3DClass -> Bool -> IO ()
setColourWriteEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setColourWriteEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 205 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setLightingEnabled -}
setLightingEnabled :: HG3DClass -> Bool -> IO ()
setLightingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setLightingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 210 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setDepthBias -}
setDepthBias :: HG3DClass -> Float -> Float -> IO ()
setDepthBias a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setDepthBias'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 216 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function setTextureAnisotropy -}
setTextureAnisotropy :: HG3DClass -> Int -> IO ()
setTextureAnisotropy a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setTextureAnisotropy'_ a1' a2' >>= \res ->
return ()
{-# LINE 221 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function touch -}
touch :: HG3DClass -> IO ()
touch a1 =
withHG3DClass a1 $ \a1' ->
touch'_ a1' >>= \res ->
return ()
{-# LINE 225 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
{- function getCompilationRequired -}
getCompilationRequired :: HG3DClass -> IO (Bool)
getCompilationRequired a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCompilationRequired'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 230 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_isTransparent"
isTransparent'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setReceiveShadows"
setReceiveShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getReceiveShadows"
getReceiveShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setTransparencyCastsShadows"
setTransparencyCastsShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getTransparencyCastsShadows"
getTransparencyCastsShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumTechniques"
getNumTechniques'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_removeTechnique"
removeTechnique'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_removeAllTechniques"
removeAllTechniques'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumSupportedTechniques"
getNumSupportedTechniques'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getUnsupportedTechniquesExplanation"
getUnsupportedTechniquesExplanation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumLodLevels"
getNumLodLevels'_ :: ((HG3DClassPtr) -> (CUShort -> ((Ptr CUShort) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumLodLevels2"
getNumLodLevels2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CUShort) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_clone"
clone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_copyDetailsTo"
copyDetailsTo'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_compile"
compile'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setPointSize"
setPointSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setAmbient"
setAmbient'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setAmbient2"
setAmbient2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDiffuse"
setDiffuse'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDiffuse2"
setDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSpecular"
setSpecular'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSpecular2"
setSpecular2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setShininess"
setShininess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSelfIllumination"
setSelfIllumination'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSelfIllumination2"
setSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDepthCheckEnabled"
setDepthCheckEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDepthWriteEnabled"
setDepthWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setColourWriteEnabled"
setColourWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setLightingEnabled"
setLightingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDepthBias"
setDepthBias'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setTextureAnisotropy"
setTextureAnisotropy'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_touch"
touch'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getCompilationRequired"
getCompilationRequired'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))