HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassFrustum.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassFrustum.chs
--
module HGamer3D.Bindings.Ogre.ClassFrustum where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.StructRadians
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec2
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.EnumFrustumPlane
{-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.EnumProjectionType
{-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.StructQuaternion
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
import HGamer3D.Bindings.Ogre.EnumOrientationMode
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function Frustum -}
new :: String -> IO (HG3DClass)
new a1 =
withCString a1 $ \a1' ->
alloca $ \a2' ->
new'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function ~Frustum -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setFOVy -}
setFOVy :: HG3DClass -> Radians -> IO ()
setFOVy a1 a2 =
withHG3DClass a1 $ \a1' ->
withRadians a2 $ \a2' ->
setFOVy'_ a1' a2' >>= \res ->
return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getFOVy -}
getFOVy :: HG3DClass -> IO (Radians)
getFOVy a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFOVy'_ a1' a2' >>= \res ->
peekRadians a2'>>= \a2'' ->
return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setNearClipDistance -}
setNearClipDistance :: HG3DClass -> Float -> IO ()
setNearClipDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setNearClipDistance'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getNearClipDistance -}
getNearClipDistance :: HG3DClass -> IO (Float)
getNearClipDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNearClipDistance'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setFarClipDistance -}
setFarClipDistance :: HG3DClass -> Float -> IO ()
setFarClipDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setFarClipDistance'_ a1' a2' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getFarClipDistance -}
getFarClipDistance :: HG3DClass -> IO (Float)
getFarClipDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFarClipDistance'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 92 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setAspectRatio -}
setAspectRatio :: HG3DClass -> Float -> IO ()
setAspectRatio a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setAspectRatio'_ a1' a2' >>= \res ->
return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getAspectRatio -}
getAspectRatio :: HG3DClass -> IO (Float)
getAspectRatio a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAspectRatio'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 102 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setFrustumOffset -}
setFrustumOffset :: HG3DClass -> Vec2 -> IO ()
setFrustumOffset a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec2 a2 $ \a2' ->
setFrustumOffset'_ a1' a2' >>= \res ->
return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setFrustumOffset2 -}
setFrustumOffset2 :: HG3DClass -> Float -> Float -> IO ()
setFrustumOffset2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setFrustumOffset2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getFrustumOffset -}
getFrustumOffset :: HG3DClass -> IO (Vec2)
getFrustumOffset a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFrustumOffset'_ a1' a2' >>= \res ->
peekVec2 a2'>>= \a2'' ->
return (a2'')
{-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setFocalLength -}
setFocalLength :: HG3DClass -> Float -> IO ()
setFocalLength a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setFocalLength'_ a1' a2' >>= \res ->
return ()
{-# LINE 123 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getFocalLength -}
getFocalLength :: HG3DClass -> IO (Float)
getFocalLength a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFocalLength'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 128 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setFrustumExtents -}
setFrustumExtents :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setFrustumExtents a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
setFrustumExtents'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function resetFrustumExtents -}
resetFrustumExtents :: HG3DClass -> IO ()
resetFrustumExtents a1 =
withHG3DClass a1 $ \a1' ->
resetFrustumExtents'_ a1' >>= \res ->
return ()
{-# LINE 140 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getFrustumExtents -}
getFrustumExtents :: HG3DClass -> IO (Float, Float, Float, Float)
getFrustumExtents a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
alloca $ \a3' ->
alloca $ \a4' ->
alloca $ \a5' ->
getFrustumExtents'_ a1' a2' a3' a4' a5' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
peekFloatConv a3'>>= \a3'' ->
peekFloatConv a4'>>= \a4'' ->
peekFloatConv a5'>>= \a5'' ->
return (a2'', a3'', a4'', a5'')
{-# LINE 148 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function isCustomViewMatrixEnabled -}
isCustomViewMatrixEnabled :: HG3DClass -> IO (Bool)
isCustomViewMatrixEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isCustomViewMatrixEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 153 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function isCustomProjectionMatrixEnabled -}
isCustomProjectionMatrixEnabled :: HG3DClass -> IO (Bool)
isCustomProjectionMatrixEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isCustomProjectionMatrixEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 158 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function isVisible3 -}
isVisible3 :: HG3DClass -> Vec3 -> IO (EnumFrustumPlane, Bool)
isVisible3 a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
alloca $ \a3' ->
alloca $ \a4' ->
isVisible3'_ a1' a2' a3' a4' >>= \res ->
peekEnumUtil a3'>>= \a3'' ->
peekBoolUtil a4'>>= \a4'' ->
return (a3'', a4'')
{-# LINE 165 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getTypeFlags -}
getTypeFlags :: HG3DClass -> IO (Int)
getTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTypeFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 170 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getBoundingRadius -}
getBoundingRadius :: HG3DClass -> IO (Float)
getBoundingRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundingRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 175 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getMovableType -}
getMovableType :: HG3DClass -> IO (String)
getMovableType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMovableType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 180 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getMaterial -}
getMaterial :: HG3DClass -> IO (SharedPtr)
getMaterial a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaterial'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
{-# LINE 185 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getSquaredViewDepth -}
getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float)
getSquaredViewDepth a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 191 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getWorldSpaceCorners -}
getWorldSpaceCorners :: HG3DClass -> IO (Vec3)
getWorldSpaceCorners a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getWorldSpaceCorners'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 196 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setProjectionType -}
setProjectionType :: HG3DClass -> EnumProjectionType -> IO ()
setProjectionType a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
setProjectionType'_ a1' a2' >>= \res ->
return ()
{-# LINE 201 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getProjectionType -}
getProjectionType :: HG3DClass -> IO (EnumProjectionType)
getProjectionType a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getProjectionType'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 206 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setOrthoWindow -}
setOrthoWindow :: HG3DClass -> Float -> Float -> IO ()
setOrthoWindow a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setOrthoWindow'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 212 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setOrthoWindowHeight -}
setOrthoWindowHeight :: HG3DClass -> Float -> IO ()
setOrthoWindowHeight a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setOrthoWindowHeight'_ a1' a2' >>= \res ->
return ()
{-# LINE 217 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setOrthoWindowWidth -}
setOrthoWindowWidth :: HG3DClass -> Float -> IO ()
setOrthoWindowWidth a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setOrthoWindowWidth'_ a1' a2' >>= \res ->
return ()
{-# LINE 222 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getOrthoWindowHeight -}
getOrthoWindowHeight :: HG3DClass -> IO (Float)
getOrthoWindowHeight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOrthoWindowHeight'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 227 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getOrthoWindowWidth -}
getOrthoWindowWidth :: HG3DClass -> IO (Float)
getOrthoWindowWidth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOrthoWindowWidth'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 232 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function disableReflection -}
disableReflection :: HG3DClass -> IO ()
disableReflection a1 =
withHG3DClass a1 $ \a1' ->
disableReflection'_ a1' >>= \res ->
return ()
{-# LINE 236 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function isReflected -}
isReflected :: HG3DClass -> IO (Bool)
isReflected a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isReflected'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 241 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function disableCustomNearClipPlane -}
disableCustomNearClipPlane :: HG3DClass -> IO ()
disableCustomNearClipPlane a1 =
withHG3DClass a1 $ \a1' ->
disableCustomNearClipPlane'_ a1' >>= \res ->
return ()
{-# LINE 245 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function isCustomNearClipPlaneEnabled -}
isCustomNearClipPlaneEnabled :: HG3DClass -> IO (Bool)
isCustomNearClipPlaneEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isCustomNearClipPlaneEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 250 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getPositionForViewUpdate -}
getPositionForViewUpdate :: HG3DClass -> IO (Vec3)
getPositionForViewUpdate a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPositionForViewUpdate'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 255 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getOrientationForViewUpdate -}
getOrientationForViewUpdate :: HG3DClass -> IO (Quaternion)
getOrientationForViewUpdate a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOrientationForViewUpdate'_ a1' a2' >>= \res ->
peekQuaternion a2'>>= \a2'' ->
return (a2'')
{-# LINE 260 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function setOrientationMode -}
setOrientationMode :: HG3DClass -> EnumOrientationMode -> IO ()
setOrientationMode a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
setOrientationMode'_ a1' a2' >>= \res ->
return ()
{-# LINE 265 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
{- function getOrientationMode -}
getOrientationMode :: HG3DClass -> IO (EnumOrientationMode)
getOrientationMode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOrientationMode'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 270 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_construct"
new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFOVy"
setFOVy'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFOVy"
getFOVy'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setNearClipDistance"
setNearClipDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getNearClipDistance"
getNearClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFarClipDistance"
setFarClipDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFarClipDistance"
getFarClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setAspectRatio"
setAspectRatio'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getAspectRatio"
getAspectRatio'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFrustumOffset"
setFrustumOffset'_ :: ((HG3DClassPtr) -> ((Vec2Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFrustumOffset2"
setFrustumOffset2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFrustumOffset"
getFrustumOffset'_ :: ((HG3DClassPtr) -> ((Vec2Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFocalLength"
setFocalLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFocalLength"
getFocalLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFrustumExtents"
setFrustumExtents'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_resetFrustumExtents"
resetFrustumExtents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFrustumExtents"
getFrustumExtents'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> ((Ptr CFloat) -> ((Ptr CFloat) -> ((Ptr CFloat) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isCustomViewMatrixEnabled"
isCustomViewMatrixEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isCustomProjectionMatrixEnabled"
isCustomProjectionMatrixEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isVisible3"
isVisible3'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getTypeFlags"
getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getBoundingRadius"
getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getMovableType"
getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getMaterial"
getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getSquaredViewDepth"
getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getWorldSpaceCorners"
getWorldSpaceCorners'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setProjectionType"
setProjectionType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getProjectionType"
getProjectionType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrthoWindow"
setOrthoWindow'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrthoWindowHeight"
setOrthoWindowHeight'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrthoWindowWidth"
setOrthoWindowWidth'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrthoWindowHeight"
getOrthoWindowHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrthoWindowWidth"
getOrthoWindowWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_disableReflection"
disableReflection'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isReflected"
isReflected'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_disableCustomNearClipPlane"
disableCustomNearClipPlane'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isCustomNearClipPlaneEnabled"
isCustomNearClipPlaneEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getPositionForViewUpdate"
getPositionForViewUpdate'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrientationForViewUpdate"
getOrientationForViewUpdate'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrientationMode"
setOrientationMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrientationMode"
getOrientationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))