HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassCamera.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassCamera.chs
--
module HGamer3D.Bindings.Ogre.ClassCamera where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
import HGamer3D.Bindings.Ogre.StructRadians
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
import HGamer3D.Bindings.Ogre.StructQuaternion
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
import HGamer3D.Bindings.Ogre.EnumFrustumPlane
{-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function Camera -}
new :: String -> HG3DClass -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function ~Camera -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getSceneManager -}
getSceneManager :: HG3DClass -> IO (HG3DClass)
getSceneManager a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSceneManager'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setPosition -}
setPosition :: HG3DClass -> Float -> Float -> Float -> IO ()
setPosition a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
setPosition'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setPosition2 -}
setPosition2 :: HG3DClass -> Vec3 -> IO ()
setPosition2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
setPosition2'_ a1' a2' >>= \res ->
return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getPosition -}
getPosition :: HG3DClass -> IO (Vec3)
getPosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPosition'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function move -}
move :: HG3DClass -> Vec3 -> IO ()
move a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
move'_ a1' a2' >>= \res ->
return ()
{-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function moveRelative -}
moveRelative :: HG3DClass -> Vec3 -> IO ()
moveRelative a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
moveRelative'_ a1' a2' >>= \res ->
return ()
{-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setDirection -}
setDirection :: HG3DClass -> Float -> Float -> Float -> IO ()
setDirection a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
setDirection'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setDirection2 -}
setDirection2 :: HG3DClass -> Vec3 -> IO ()
setDirection2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
setDirection2'_ a1' a2' >>= \res ->
return ()
{-# LINE 103 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getDirection -}
getDirection :: HG3DClass -> IO (Vec3)
getDirection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDirection'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 108 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getUp -}
getUp :: HG3DClass -> IO (Vec3)
getUp a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUp'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 113 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getRight -}
getRight :: HG3DClass -> IO (Vec3)
getRight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRight'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function lookAt -}
lookAt :: HG3DClass -> Vec3 -> IO ()
lookAt a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
lookAt'_ a1' a2' >>= \res ->
return ()
{-# LINE 123 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function lookAt2 -}
lookAt2 :: HG3DClass -> Float -> Float -> Float -> IO ()
lookAt2 a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
lookAt2'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 130 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function roll -}
roll :: HG3DClass -> Radians -> IO ()
roll a1 a2 =
withHG3DClass a1 $ \a1' ->
withRadians a2 $ \a2' ->
roll'_ a1' a2' >>= \res ->
return ()
{-# LINE 135 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function yaw -}
yaw :: HG3DClass -> Radians -> IO ()
yaw a1 a2 =
withHG3DClass a1 $ \a1' ->
withRadians a2 $ \a2' ->
yaw'_ a1' a2' >>= \res ->
return ()
{-# LINE 140 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function pitch -}
pitch :: HG3DClass -> Radians -> IO ()
pitch a1 a2 =
withHG3DClass a1 $ \a1' ->
withRadians a2 $ \a2' ->
pitch'_ a1' a2' >>= \res ->
return ()
{-# LINE 145 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function rotate -}
rotate :: HG3DClass -> Vec3 -> Radians -> IO ()
rotate a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
withRadians a3 $ \a3' ->
rotate'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 151 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function rotate2 -}
rotate2 :: HG3DClass -> Quaternion -> IO ()
rotate2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withQuaternion a2 $ \a2' ->
rotate2'_ a1' a2' >>= \res ->
return ()
{-# LINE 156 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setFixedYawAxis -}
setFixedYawAxis :: HG3DClass -> Bool -> Vec3 -> IO ()
setFixedYawAxis a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
withVec3 a3 $ \a3' ->
setFixedYawAxis'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 162 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getOrientation -}
getOrientation :: HG3DClass -> IO (Quaternion)
getOrientation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOrientation'_ a1' a2' >>= \res ->
peekQuaternion a2'>>= \a2'' ->
return (a2'')
{-# LINE 167 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setOrientation -}
setOrientation :: HG3DClass -> Quaternion -> IO ()
setOrientation a1 a2 =
withHG3DClass a1 $ \a1' ->
withQuaternion a2 $ \a2' ->
setOrientation'_ a1' a2' >>= \res ->
return ()
{-# LINE 172 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getDerivedOrientation -}
getDerivedOrientation :: HG3DClass -> IO (Quaternion)
getDerivedOrientation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDerivedOrientation'_ a1' a2' >>= \res ->
peekQuaternion a2'>>= \a2'' ->
return (a2'')
{-# LINE 177 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getDerivedPosition -}
getDerivedPosition :: HG3DClass -> IO (Vec3)
getDerivedPosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDerivedPosition'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 182 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getDerivedDirection -}
getDerivedDirection :: HG3DClass -> IO (Vec3)
getDerivedDirection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDerivedDirection'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 187 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getDerivedUp -}
getDerivedUp :: HG3DClass -> IO (Vec3)
getDerivedUp a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDerivedUp'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 192 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getDerivedRight -}
getDerivedRight :: HG3DClass -> IO (Vec3)
getDerivedRight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDerivedRight'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 197 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getRealOrientation -}
getRealOrientation :: HG3DClass -> IO (Quaternion)
getRealOrientation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRealOrientation'_ a1' a2' >>= \res ->
peekQuaternion a2'>>= \a2'' ->
return (a2'')
{-# LINE 202 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getRealPosition -}
getRealPosition :: HG3DClass -> IO (Vec3)
getRealPosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRealPosition'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 207 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getRealDirection -}
getRealDirection :: HG3DClass -> IO (Vec3)
getRealDirection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRealDirection'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 212 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getRealUp -}
getRealUp :: HG3DClass -> IO (Vec3)
getRealUp a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRealUp'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 217 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getRealRight -}
getRealRight :: HG3DClass -> IO (Vec3)
getRealRight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRealRight'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 222 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getMovableType -}
getMovableType :: HG3DClass -> IO (String)
getMovableType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMovableType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 227 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setLodBias -}
setLodBias :: HG3DClass -> Float -> IO ()
setLodBias a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setLodBias'_ a1' a2' >>= \res ->
return ()
{-# LINE 232 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getLodBias -}
getLodBias :: HG3DClass -> IO (Float)
getLodBias a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLodBias'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 237 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setLodCamera -}
setLodCamera :: HG3DClass -> HG3DClass -> IO ()
setLodCamera a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setLodCamera'_ a1' a2' >>= \res ->
return ()
{-# LINE 242 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getLodCamera -}
getLodCamera :: HG3DClass -> IO (HG3DClass)
getLodCamera a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLodCamera'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 247 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setWindow -}
setWindow :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setWindow a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
setWindow'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 255 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function resetWindow -}
resetWindow :: HG3DClass -> IO ()
resetWindow a1 =
withHG3DClass a1 $ \a1' ->
resetWindow'_ a1' >>= \res ->
return ()
{-# LINE 259 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function isWindowSet -}
isWindowSet :: HG3DClass -> IO (Bool)
isWindowSet a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isWindowSet'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 264 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getBoundingRadius -}
getBoundingRadius :: HG3DClass -> IO (Float)
getBoundingRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundingRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 269 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getAutoTrackTarget -}
getAutoTrackTarget :: HG3DClass -> IO (HG3DClass)
getAutoTrackTarget a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoTrackTarget'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 274 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getAutoTrackOffset -}
getAutoTrackOffset :: HG3DClass -> IO (Vec3)
getAutoTrackOffset a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoTrackOffset'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 279 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getViewport -}
getViewport :: HG3DClass -> IO (HG3DClass)
getViewport a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getViewport'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 284 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setAutoAspectRatio -}
setAutoAspectRatio :: HG3DClass -> Bool -> IO ()
setAutoAspectRatio a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoAspectRatio'_ a1' a2' >>= \res ->
return ()
{-# LINE 289 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getAutoAspectRatio -}
getAutoAspectRatio :: HG3DClass -> IO (Bool)
getAutoAspectRatio a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoAspectRatio'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 294 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setCullingFrustum -}
setCullingFrustum :: HG3DClass -> HG3DClass -> IO ()
setCullingFrustum a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setCullingFrustum'_ a1' a2' >>= \res ->
return ()
{-# LINE 299 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getCullingFrustum -}
getCullingFrustum :: HG3DClass -> IO (HG3DClass)
getCullingFrustum a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCullingFrustum'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 304 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function isVisible3 -}
isVisible3 :: HG3DClass -> Vec3 -> IO (EnumFrustumPlane, Bool)
isVisible3 a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
alloca $ \a3' ->
alloca $ \a4' ->
isVisible3'_ a1' a2' a3' a4' >>= \res ->
peekEnumUtil a3'>>= \a3'' ->
peekBoolUtil a4'>>= \a4'' ->
return (a3'', a4'')
{-# LINE 311 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getWorldSpaceCorners -}
getWorldSpaceCorners :: HG3DClass -> IO (Vec3)
getWorldSpaceCorners a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getWorldSpaceCorners'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 316 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getNearClipDistance -}
getNearClipDistance :: HG3DClass -> IO (Float)
getNearClipDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNearClipDistance'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 321 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getFarClipDistance -}
getFarClipDistance :: HG3DClass -> IO (Float)
getFarClipDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFarClipDistance'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 326 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setUseRenderingDistance -}
setUseRenderingDistance :: HG3DClass -> Bool -> IO ()
setUseRenderingDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseRenderingDistance'_ a1' a2' >>= \res ->
return ()
{-# LINE 331 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getUseRenderingDistance -}
getUseRenderingDistance :: HG3DClass -> IO (Bool)
getUseRenderingDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseRenderingDistance'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 336 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function synchroniseBaseSettingsWith -}
synchroniseBaseSettingsWith :: HG3DClass -> HG3DClass -> IO ()
synchroniseBaseSettingsWith a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
synchroniseBaseSettingsWith'_ a1' a2' >>= \res ->
return ()
{-# LINE 341 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getPositionForViewUpdate -}
getPositionForViewUpdate :: HG3DClass -> IO (Vec3)
getPositionForViewUpdate a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPositionForViewUpdate'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 346 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getOrientationForViewUpdate -}
getOrientationForViewUpdate :: HG3DClass -> IO (Quaternion)
getOrientationForViewUpdate a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOrientationForViewUpdate'_ a1' a2' >>= \res ->
peekQuaternion a2'>>= \a2'' ->
return (a2'')
{-# LINE 351 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function setUseMinPixelSize -}
setUseMinPixelSize :: HG3DClass -> Bool -> IO ()
setUseMinPixelSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseMinPixelSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 356 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getUseMinPixelSize -}
getUseMinPixelSize :: HG3DClass -> IO (Bool)
getUseMinPixelSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseMinPixelSize'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 361 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
{- function getPixelDisplayRatio -}
getPixelDisplayRatio :: HG3DClass -> IO (Float)
getPixelDisplayRatio a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPixelDisplayRatio'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 366 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_construct"
new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getSceneManager"
getSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setPosition"
setPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setPosition2"
setPosition2'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getPosition"
getPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_move"
move'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_moveRelative"
moveRelative'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setDirection"
setDirection'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setDirection2"
setDirection2'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDirection"
getDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getUp"
getUp'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRight"
getRight'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_lookAt"
lookAt'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_lookAt2"
lookAt2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_roll"
roll'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_yaw"
yaw'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_pitch"
pitch'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_rotate"
rotate'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((RadiansPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_rotate2"
rotate2'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setFixedYawAxis"
setFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getOrientation"
getOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setOrientation"
setOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedOrientation"
getDerivedOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedPosition"
getDerivedPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedDirection"
getDerivedDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedUp"
getDerivedUp'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedRight"
getDerivedRight'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealOrientation"
getRealOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealPosition"
getRealPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealDirection"
getRealDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealUp"
getRealUp'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealRight"
getRealRight'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getMovableType"
getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setLodBias"
setLodBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getLodBias"
getLodBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setLodCamera"
setLodCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getLodCamera"
getLodCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setWindow"
setWindow'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_resetWindow"
resetWindow'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_isWindowSet"
isWindowSet'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getBoundingRadius"
getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getAutoTrackTarget"
getAutoTrackTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getAutoTrackOffset"
getAutoTrackOffset'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getViewport"
getViewport'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setAutoAspectRatio"
setAutoAspectRatio'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getAutoAspectRatio"
getAutoAspectRatio'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setCullingFrustum"
setCullingFrustum'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getCullingFrustum"
getCullingFrustum'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_isVisible3"
isVisible3'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getWorldSpaceCorners"
getWorldSpaceCorners'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getNearClipDistance"
getNearClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getFarClipDistance"
getFarClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setUseRenderingDistance"
setUseRenderingDistance'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getUseRenderingDistance"
getUseRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_synchroniseBaseSettingsWith"
synchroniseBaseSettingsWith'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getPositionForViewUpdate"
getPositionForViewUpdate'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getOrientationForViewUpdate"
getOrientationForViewUpdate'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setUseMinPixelSize"
setUseMinPixelSize'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getUseMinPixelSize"
getUseMinPixelSize'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getPixelDisplayRatio"
getPixelDisplayRatio'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))