HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassBone.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassBone.chs
--
module HGamer3D.Bindings.Ogre.ClassBone where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
import HGamer3D.Bindings.Ogre.StructQuaternion
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function ~Bone -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function createChild -}
createChild :: HG3DClass -> Int -> Vec3 -> Quaternion -> IO (HG3DClass)
createChild a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
withVec3 a3 $ \a3' ->
withQuaternion a4 $ \a4' ->
alloca $ \a5' ->
createChild'_ a1' a2' a3' a4' a5' >>= \res ->
peek a5'>>= \a5'' ->
return (a5'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function getHandle -}
getHandle :: HG3DClass -> IO (Int)
getHandle a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getHandle'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function setBindingPose -}
setBindingPose :: HG3DClass -> IO ()
setBindingPose a1 =
withHG3DClass a1 $ \a1' ->
setBindingPose'_ a1' >>= \res ->
return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function reset -}
reset :: HG3DClass -> IO ()
reset a1 =
withHG3DClass a1 $ \a1' ->
reset'_ a1' >>= \res ->
return ()
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function setManuallyControlled -}
setManuallyControlled :: HG3DClass -> Bool -> IO ()
setManuallyControlled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setManuallyControlled'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function isManuallyControlled -}
isManuallyControlled :: HG3DClass -> IO (Bool)
isManuallyControlled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isManuallyControlled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
{- function needUpdate -}
needUpdate :: HG3DClass -> Bool -> IO ()
needUpdate a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
needUpdate'_ a1' a2' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_createChild"
createChild'_ :: ((HG3DClassPtr) -> (CUShort -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_getHandle"
getHandle'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_setBindingPose"
setBindingPose'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_reset"
reset'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_setManuallyControlled"
setManuallyControlled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_isManuallyControlled"
isManuallyControlled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_needUpdate"
needUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))