HGamer3D-Ogre-Binding-0.2.1: HGamer3D/Bindings/Ogre/ClassAnimationStateSet.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011-2013 Peter Althainz
--
-- The files are part of HGamer3D (www.hgamer3d.org)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassAnimationStateSet.chs
--
module HGamer3D.Bindings.Ogre.ClassAnimationStateSet where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function ~AnimationStateSet -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function createAnimationState -}
createAnimationState :: HG3DClass -> String -> Float -> Float -> Float -> Bool -> IO (HG3DClass)
createAnimationState a1 a2 a3 a4 a5 a6 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
let {a6' = fromBool a6} in
alloca $ \a7' ->
createAnimationState'_ a1' a2' a3' a4' a5' a6' a7' >>= \res ->
peek a7'>>= \a7'' ->
return (a7'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function getAnimationState -}
getAnimationState :: HG3DClass -> String -> IO (HG3DClass)
getAnimationState a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getAnimationState'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function hasAnimationState -}
hasAnimationState :: HG3DClass -> String -> IO (Bool)
hasAnimationState a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
hasAnimationState'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function removeAnimationState -}
removeAnimationState :: HG3DClass -> String -> IO ()
removeAnimationState a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removeAnimationState'_ a1' a2' >>= \res ->
return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function removeAllAnimationStates -}
removeAllAnimationStates :: HG3DClass -> IO ()
removeAllAnimationStates a1 =
withHG3DClass a1 $ \a1' ->
removeAllAnimationStates'_ a1' >>= \res ->
return ()
{-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function copyMatchingState -}
copyMatchingState :: HG3DClass -> HG3DClass -> IO ()
copyMatchingState a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
copyMatchingState'_ a1' a2' >>= \res ->
return ()
{-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
{- function hasEnabledAnimationState -}
hasEnabledAnimationState :: HG3DClass -> IO (Bool)
hasEnabledAnimationState a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasEnabledAnimationState'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_createAnimationState"
createAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((HG3DClassPtr) -> (IO ()))))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_getAnimationState"
getAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_hasAnimationState"
hasAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_removeAnimationState"
removeAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_removeAllAnimationStates"
removeAllAnimationStates'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_copyMatchingState"
copyMatchingState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_hasEnabledAnimationState"
hasEnabledAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))