HGamer3D-Ogre-Binding-0.2.0: HGamer3D/Bindings/Ogre/ClassResourceManager.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassResourceManager.chs
--
module HGamer3D.Bindings.Ogre.ClassResourceManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function ~ResourceManager -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function setMemoryBudget -}
setMemoryBudget :: HG3DClass -> Int -> IO ()
setMemoryBudget a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setMemoryBudget'_ a1' a2' >>= \res ->
return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function getMemoryBudget -}
getMemoryBudget :: HG3DClass -> IO (Int)
getMemoryBudget a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMemoryBudget'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function getMemoryUsage -}
getMemoryUsage :: HG3DClass -> IO (Int)
getMemoryUsage a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMemoryUsage'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function unload -}
unload :: HG3DClass -> String -> IO ()
unload a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
unload'_ a1' a2' >>= \res ->
return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function unloadAll -}
unloadAll :: HG3DClass -> Bool -> IO ()
unloadAll a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
unloadAll'_ a1' a2' >>= \res ->
return ()
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function reloadAll -}
reloadAll :: HG3DClass -> Bool -> IO ()
reloadAll a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
reloadAll'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function unloadUnreferencedResources -}
unloadUnreferencedResources :: HG3DClass -> Bool -> IO ()
unloadUnreferencedResources a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
unloadUnreferencedResources'_ a1' a2' >>= \res ->
return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function reloadUnreferencedResources -}
reloadUnreferencedResources :: HG3DClass -> Bool -> IO ()
reloadUnreferencedResources a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
reloadUnreferencedResources'_ a1' a2' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function remove2 -}
remove2 :: HG3DClass -> String -> IO ()
remove2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
remove2'_ a1' a2' >>= \res ->
return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function removeAll -}
removeAll :: HG3DClass -> IO ()
removeAll a1 =
withHG3DClass a1 $ \a1' ->
removeAll'_ a1' >>= \res ->
return ()
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function removeUnreferencedResources -}
removeUnreferencedResources :: HG3DClass -> Bool -> IO ()
removeUnreferencedResources a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
removeUnreferencedResources'_ a1' a2' >>= \res ->
return ()
{-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function resourceExists -}
resourceExists :: HG3DClass -> String -> IO (Bool)
resourceExists a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
resourceExists'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 107 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function getLoadingOrder -}
getLoadingOrder :: HG3DClass -> IO (Float)
getLoadingOrder a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLoadingOrder'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 112 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function getResourceType -}
getResourceType :: HG3DClass -> IO (String)
getResourceType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getResourceType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 117 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function setVerbose -}
setVerbose :: HG3DClass -> Bool -> IO ()
setVerbose a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setVerbose'_ a1' a2' >>= \res ->
return ()
{-# LINE 122 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function getVerbose -}
getVerbose :: HG3DClass -> IO (Bool)
getVerbose a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVerbose'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 127 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function destroyResourcePool2 -}
destroyResourcePool2 :: HG3DClass -> String -> IO ()
destroyResourcePool2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
destroyResourcePool2'_ a1' a2' >>= \res ->
return ()
{-# LINE 132 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
{- function destroyAllResourcePools -}
destroyAllResourcePools :: HG3DClass -> IO ()
destroyAllResourcePools a1 =
withHG3DClass a1 $ \a1' ->
destroyAllResourcePools'_ a1' >>= \res ->
return ()
{-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setMemoryBudget"
setMemoryBudget'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryBudget"
getMemoryBudget'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryUsage"
getMemoryUsage'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unload"
unload'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadAll"
unloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadAll"
reloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadUnreferencedResources"
unloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadUnreferencedResources"
reloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_remove2"
remove2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeAll"
removeAll'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeUnreferencedResources"
removeUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_resourceExists"
resourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getLoadingOrder"
getLoadingOrder'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getResourceType"
getResourceType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setVerbose"
setVerbose'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getVerbose"
getVerbose'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyResourcePool2"
destroyResourcePool2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyAllResourcePools"
destroyAllResourcePools'_ :: ((HG3DClassPtr) -> (IO ()))