HGamer3D-Ogre-Binding-0.2.0: HGamer3D/Bindings/Ogre/ClassResource.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassResource.chs
--
module HGamer3D.Bindings.Ogre.ClassResource where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function ~Resource -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function prepare -}
prepare :: HG3DClass -> Bool -> IO ()
prepare a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
prepare'_ a1' a2' >>= \res ->
return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function load -}
load :: HG3DClass -> Bool -> IO ()
load a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
load'_ a1' a2' >>= \res ->
return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function reload -}
reload :: HG3DClass -> IO ()
reload a1 =
withHG3DClass a1 $ \a1' ->
reload'_ a1' >>= \res ->
return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function isReloadable -}
isReloadable :: HG3DClass -> IO (Bool)
isReloadable a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isReloadable'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function isManuallyLoaded -}
isManuallyLoaded :: HG3DClass -> IO (Bool)
isManuallyLoaded a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isManuallyLoaded'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function unload -}
unload :: HG3DClass -> IO ()
unload a1 =
withHG3DClass a1 $ \a1' ->
unload'_ a1' >>= \res ->
return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function getSize -}
getSize :: HG3DClass -> IO (Int)
getSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSize'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function touch -}
touch :: HG3DClass -> IO ()
touch a1 =
withHG3DClass a1 $ \a1' ->
touch'_ a1' >>= \res ->
return ()
{-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function isPrepared -}
isPrepared :: HG3DClass -> IO (Bool)
isPrepared a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPrepared'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 94 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function isLoaded -}
isLoaded :: HG3DClass -> IO (Bool)
isLoaded a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isLoaded'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 99 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function isLoading -}
isLoading :: HG3DClass -> IO (Bool)
isLoading a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isLoading'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 104 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function isBackgroundLoaded -}
isBackgroundLoaded :: HG3DClass -> IO (Bool)
isBackgroundLoaded a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isBackgroundLoaded'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 109 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function setBackgroundLoaded -}
setBackgroundLoaded :: HG3DClass -> Bool -> IO ()
setBackgroundLoaded a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setBackgroundLoaded'_ a1' a2' >>= \res ->
return ()
{-# LINE 114 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function escalateLoading -}
escalateLoading :: HG3DClass -> IO ()
escalateLoading a1 =
withHG3DClass a1 $ \a1' ->
escalateLoading'_ a1' >>= \res ->
return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function getGroup -}
getGroup :: HG3DClass -> IO (String)
getGroup a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getGroup'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function changeGroupOwnership -}
changeGroupOwnership :: HG3DClass -> String -> IO ()
changeGroupOwnership a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
changeGroupOwnership'_ a1' a2' >>= \res ->
return ()
{-# LINE 128 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function getCreator -}
getCreator :: HG3DClass -> IO (HG3DClass)
getCreator a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCreator'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 133 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function getOrigin -}
getOrigin :: HG3DClass -> IO (String)
getOrigin a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getOrigin'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
{- function getStateCount -}
getStateCount :: HG3DClass -> IO (Int)
getStateCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getStateCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 143 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_prepare"
prepare'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_load"
load'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_reload"
reload'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isReloadable"
isReloadable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isManuallyLoaded"
isManuallyLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_unload"
unload'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getSize"
getSize'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_touch"
touch'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isPrepared"
isPrepared'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isLoaded"
isLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isLoading"
isLoading'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isBackgroundLoaded"
isBackgroundLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_setBackgroundLoaded"
setBackgroundLoaded'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_escalateLoading"
escalateLoading'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getGroup"
getGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_changeGroupOwnership"
changeGroupOwnership'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getCreator"
getCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getOrigin"
getOrigin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getStateCount"
getStateCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))